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adubsi t1_jeh0zae wrote

what exactly gameplay wise do you think isn’t ready. I played both betas and the servers were significantly better for me during the second week so I’m confident the servers won’t be any worse than any day one launch.

The only thing I can think of that they need to address is druid balance

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tranceformerfx777 OP t1_jeh1qx5 wrote

  • Animation cancelling causing game-breaking attack speed
  • Sorceress class can teleport anywhere on the map even when the aspect ratio of the screen is changed (no teleport boundaries, and players have figured out how to kite enemies with Hydra skill)
  • Barbarian and even more so the Druid deal significantly less damage than Sorceress and Necromancer,
  • Lack of dungeon variety, (meaning it's the same layout for every dungeon)
  • Lack of genuine open word exploration variety
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adubsi t1_jeh40vm wrote

The only class that needs tweaking is druid and It might not even be that much since the class mechanic requires world exploration.

Your first and second point can literally be fixed so quickly and finding those flaws were the point of the beta. You don’t need to delay a game just because one class movement skills moves you the wrong amount of distance.

And your last point is literally just wrong. The beta deliberately limited your exploration to just act one. You’ll get to explore the other 90% of the world on release when you aren’t playing a beta.

And with dungeons again you only played what they wanted to show you. We are going to get different dungeons in the later acts. Realistically any game that has dungeons only has 5-10 unique dungeons and if you believe the “over 100 unique dungeons” brag every company says then idk what tell you other than compare the dungeons to any ARPG and count how many unique dungeons there are

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ScaryColors t1_jeh3szf wrote

Imo regardless of anything else nothing here is delay worthy. -animation cancelling. Depending on the engine might be an easy or near impossible fix. Consider it gameplay tech, this is a pve first game. -soreceress teleport is op: typical diablo checkmark -barb & druid- ok boost their numbers/multipliers, class balance is always happening -dungeon layouts: what you want, more puzzles? They can add new content, this isn't a broken feature -open world: I dunno, it's a diablo game

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Warlornn t1_jeh4wv1 wrote

I love how you answered the question asked, and did so in a very specific way. And you still got downvoted. Stay classy /r/gaming

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tranceformerfx777 OP t1_jeh554r wrote

Yeppp, and to make things more comical - they acknowledge said problems but dismiss them.

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