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CzarTyr t1_jedaxqx wrote

I 100 percent agree but I don’t play fighting games anymore even though I’m a life long fan, I do watch people play online.

I think this year I’m gonna pick one fighter and stick with it.

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singh853 t1_jedc05q wrote

Agreed. I’m not even a fan of the genre like that, but I can see a renewed interest among the various communities.

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nazariomusic t1_jedfscv wrote

Despite this truth, I'm still pissed that Tecmo decided to give u one price for DOA6 then force you to then pay an individual price to unlock all the characters.

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[deleted] OP t1_jedikj4 wrote

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[deleted] OP t1_jedizcr wrote

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Schulle2105 t1_jedpkey wrote

Agreed also had a great time with the capcom fighting collection to have some fun with puzzle fighter and the different darkstalkers,a little miffed that dnf died as it was fun with the over the top action.

Only thing I wished for would be to be better but I just can't invest hundreds of hours for that

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jamsta0216 t1_jee7kzr wrote

All they need to do is bring rumble roses back

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Nomadic_View t1_jeebkbk wrote

I don’t know. I had more fun with Street Fighter II, Mortal Kombat, Tekken, and Soul Calibur than I did with any of the modern fighting games.

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Ebolatastic t1_jedrroy wrote

I agree in regards to fighting game fans, they would defend any game. In regards to the millions of gamers who wouldn't touch a fighting game unless it was basically free: no. They have driven themselves down into one of the worst holes they've ever been in. I mean you're over here bragging about the state of a genre dominated by e-currencies and featuring in game advertisements. Hundreds, sometimes thousands of dollars of DLC. Some franchises just resell the same game repeatedly like EA.

Fighting games have all homgonized mechanically/aesthetically and are all competing for who can have the most predatory business models. Design wise, theyve become backwards, lazy, and inaccessible farces compared to their lineage. Almost always paper thin content, almost always day 1 DLC. Identical huds, identical sound design - stunlock to juggle to cutscene attack inside an invisible box. Watching Soul Calibur be destroyed like this was heartbreaking. Even Tekken has finally bent the knee and added power meters and cutscene attacks. It's all just crappy Dragonballz knockoffs now. Let's not even get into how they avoid teaching people how to play them even after decades.

The shortest and most simple example of how backwards things have gone would be to say that the entire genre dealt with touch of death combos by tripling health values and building their entire systems around them. As such, nearly every franchise is like watching an Irish river dance battle, but with Dragonballz cosplayers. We could break down nearly every facet of modern fighting games in this way because it's all gone wrong.

Fighting games are now in the same tier of games as John Madden football and MMORPGs. The bottom one. Maybe sf6 (actually 14) and Tekken 8 (actually 12) will change these problems, but all footage just shows them pandering to the same base and making the same hollow promises. Maybe sf6 will have a comprehensive single player or maybe it will be a garbage throwaway campaign that points you to a cash shop, ranked mode, and a training dummy. Maybe the accessibility feature will help draw in new players, or maybe it's a throwaway marketing tool that is nullified the moment someone steps out of training mode (common in many fighting games).

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AshyEarlobes t1_jedh222 wrote

Take fighterz out the list

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