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InternalMean t1_jeeu8mr wrote

I was talking more the contract side quests, a lot of them felt very samey with no real pay off in world. Compare that to the Witcher where you'd have a contract to kill a warewolf and you get a plot with a decision that impacts the world in some way.

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Velvache t1_jeeunmn wrote

There are some quests like that too like the one about the prisoner shooting a BD. Or going to save a monk.

Don't get me wrong, I love the Withcher, but that game also had a lot of irrelevant side quests where you just hold down witcher senses and do the same thing.

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