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DeathBuffalo t1_jef6tif wrote

That's why I said "very few bugs"

Also, some of the bugs you mentioned definitely did not happen in my playthrough. No cop AI wasn't necessarily a big that was just a feature they never finished fleshing out cuz the game was rushed. Was crafting from the very start and was never lucky enough to get god tired stats or anything close lol.

Here's a list of all of the bugs I experienced:

  • Delamain clipped through my car during his intro scene
  • Some side quests were locked because certain doors that were meant to open could not be opened (also the vending machine stopped talking to me)
  • Towards the end of my save file my car would come clipping and clashing through concrete when I'd call it.

Truly those were the only bugs I experienced and I was playing on a steam copy with a Ryzen 7 2700x and an RTX 2070.

I truly believe that some peoples systems take better to certain things, not because "they're better" but just because they won the lottery in that specific scenario.

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SiNi5T3R t1_jef8g2p wrote

Cops were not the only thing lacking AI, they were just the more glaring example due to how much more complex they need to be than regular enemies.

Ive had this exact conversation with many people and everytime i press them a little all of a sudden they remember bugs they wouldnt have bothered listing before. Sigh.

Your all the same.

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DeathBuffalo t1_jefvudk wrote

Lmao, I love how willing you are to die on this imaginary hill

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