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MajinBuuMan t1_jebc9sj wrote

The game was fine since release, just buggy like other CDPR titles. Witcher 3 wasn't exactly very good at launch but they fixed it and re-released with all the DLC.

It shouldn't have been released on PS4 and XBone and I think the reception would've been better.

2

ChrisBot8 t1_jebgvip wrote

This thread will probably be mixed with some people complaining about Cyberpunk’s launch state, and some saying it was never bad. In my mind it’s now mostly the game it claimed to be and really good, and I think that should be celebrated in the same way No Man’s Sky is. I’m very excited for the upcoming DLC and whatever comes out after.

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firstanomaly t1_jebhi99 wrote

100%. They should have cancelled the previous gen version. Claimed the hardware couldn’t meet their vision. Would have bummed people out but probably would have avoided the buggy reputation it got

9

SeanOfTheDead- t1_jeblmnh wrote

Don't get me wrong, I am a big fan, but tbf it was more than just bugs. The police system and civilian AI were both terrible. Still not great but certainly better than launch. Lots of features were also either over hyped or cut. CDPR was really their own worst enemy in a lot of ways when you look back at the marketing too.

28

charlesbronZon t1_jebp34f wrote

>This thread will probably be mixed with some people complaining about Cyberpunk’s launch state, and some saying it was never bad.

What is more interesting actually is how easily even a lot of the people heavily disliking the game were dissuaded by an anime 🤣

13

DeathBuffalo t1_jebqkcr wrote

I played it on launch and had a great time with it. I'm one of the lucky ones that experienced very few bugs until maybe the last 10% of the play through (I did all main and side quests).

I still recognize that it had its flaws, but at the time I really felt like I was one of the only people getting to enjoy it due to everyone swear ing it off haha. Glad to hear it's made a comeback and might play through again soon.

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Dzekistan t1_jebtk52 wrote

who cares about police system and civilian AI? This game got bout load of quests and cool locations, who got time to interact with wanted system. I never got wanted even once. This is not GTA

−18

KingseekerCasual t1_jebtmq9 wrote

It’s still pretty mid tier as an open world game. It’s a competent and stylistic shooter, nothing else

103

Lymbasy t1_jebtty7 wrote

What was the best? 2020? The launch year of Cyberpunk 2077?

−4

SeanOfTheDead- t1_jebusj2 wrote

>who cares about police system and civilian AI? This game got bout load of quests and cool locations, who got time to interact with wanted system. I never got wanted even once. This is not GTA

Lots of people care considering that they were heavily criticized features, and CDPR boasted about how immersive the game world is.

Nothing screams immersion like firing a gun and every NPC getting out of their car, squatting with hands over their head, and disappearing the moment you turn away lol.

Look, like I said, I love the game and liked it Day 1, but you can like something while still acknowledging the issues and flaws it has/had.

11

sanjay2204 t1_jec1jth wrote

Nobody did until CDPR set themselves as a competitor to GTA. CDPR fanboys were circlejerking that Cyberpunk will put down gta and cyberpunk will be the next gta and the next best open work game ever. One of the dumbest comments I saw from a CDPR fanboy before cyberpunk 2077 release was this "R* went from cars [GTA 5] to horses [RDR 2] and CDPR went from horses[Withcher 3] to cars[Cyberpunk 2077]". I wish this guy was joking but he wasn't. He used the mode of transport and timeline in which those games take as a measurement of quality of products. CDPR fanboys were hyping this shit up like the 2nd second coming of Jesus Christ and CDPR did nothing control the hype. They also said that Cyberpunk 2077 will aim to be as polished as RDR 2.

The marketing really was bad for this game. I liked the actual game. If it wasn't for it's marketing, I think game would have been well received even if we ignore the bugs.

2

MeCritic t1_jec23m0 wrote

Last year I bought stocks of CD Projekt Red because I thought that they have the worst behind and now with Witcher 3 Remaster, Cyberpunk Next Gen and Expansion, they will became profitable and stocks will go up.

Yet I still losing about 40%. Which is my record. Even in these times. So I still hope that Witcher 4 or Cyberpunk 2 will make my investment worthy.

*I am not financial advisor...I know shit.

5

Iffykindofguy t1_jec3bd2 wrote

It should NOT be celebrated like no mans sky is. I am a fan of the game and dont think it should be like banned from all conversation or anything but its absurd to compare it. They canceled multiplayer totally. They are not working until the game that was promised, they arent even updating the fucking police until the paid expac, theyre just making it good enough to get people to buy a second.

17

WalyLama t1_jec6ywx wrote

I will buy it when the ultimate edition comes out. I was excited for years leading up to it, but it only recently seems to be in a good spot. When I have finished TOTK to an obscene degree I will be stoked to finally get down on Cyberpunk.

−1

oumajgad_ t1_jec7bdl wrote

>Their other big franchise is 3rd person

So? They made one TPP game so now all their games have to be TPP?
Or maybe now something for people who hate TPP?

Also, because YOU don't like FPP, CP2077 HAS to be TPP. Yep, that's the definition of entitlement. Especially 7 years after it was announced that the game is FPP.

4

ItaGuy21 t1_jec7xg9 wrote

You are on point imo. The game is no more than mid. They met zero of the expectations they set. A lot of cut content. There's still a very long list of disappointing things that make it the mid game it is.

On the other hand, no man's sky got so many fucking DLCs, like a lot, and they were huge. The game has completely changed since launch, TONS of NEW content, and an equal amount of QoL updates. There's no way one can compare the amount of work put on no man's sky and cyberpunk. The quality too.

Not pointing fingers at the devs, who had to crunch like crazy, we all know it's a problem coming from management, publishers and all that nice stuff.

10

ItaGuy21 t1_jec8aib wrote

The anime most likely also brought many people that didn't even hear of the game at all. That's the best move they did to recover this disaster. The game is still barebone though.

5

ZazaB00 t1_jec8sqw wrote

I played the game at launch on X1X, managed to get through it with the crashes, but felt disappointed. I didn’t hesitate to accept the full refund.

Now that I own a PS5, I’ll likely buy the game when it has its DLC. There’s some stuff they did with the game that was truly remarkable, even at launch. It’s sad to see that they struggled so much with their own engine that they’ll be jumping on the UE5 bandwagon, but if it means better games, I’ll all for it.

1

TequilaWhiskey t1_jecci6t wrote

Yeah, im glad theyve taken steps, but NMS is another level. Plus that studio was way smaller by comparison.

Ill give Hello Games a bit more slack, im less inclined to pat CDPR for actually finishing the product people paid money for.

7

AscendedViking7 t1_jechsct wrote

I know, right?

It's not even close to the game that it was promised to be.

And, you know what, I've always felt that the praise that Cyberpunk 2077 is getting now is completely unjustified.

I loved Edgerunners, but the praise that show is getting definitely shouldn't be directed toward Cyberpunk 2077 just because they are the same IP.

Praise Trigger Studio for making a great videogame adaptation, not the company that has failed to give us what was promised over 8 years of advertising even 2 years after launch.

Like, where the hell is "the most believable open world game to date"?

Where are the "choices that ripple throughout the entire game"? I don't see anything in the game that reflects that.

Where are the NPCs that have their own individual day and night cycle?

Spawning in during the day, walking around in a circle for an hour, and despawning during night doesn't count. The NPCs should be "living their lives"!

Where are the police chases and factions we could join up with?

Why can we only play Corpo or Nomad for 10 minutes before we are forced to play Street Kid?

Why even have the choice of background in the first place when it doesn't matter in any way?

Street Kid is the Skyrim archer build of Cyberpunk backgrounds. We always turn into one.

Where the hell is the game that "aims to be just as polished as Red Dead Redemption 2?"

The air quotes are CDPR's words, not mine.

The only thing that Cyberpunk deserves to be praised for, as of right now, is the city layout. It's genuinely impressive.

And no, CDPR shouldn't be praised for patching the game, that is a practice that should've been expected from the start as well as getting a finished product on launch!

Stop lowering standards even further than they already are!!

The praise for this game is so unjustified it's unreal.

Like it has to be artificially fabricated in some way.

32

pdizzles125 t1_jecmnw4 wrote

turnaround, that's funny...

No Man's Sky is a turnaround. This? not so much..

17

pdpi t1_jecpnl5 wrote

It’s a competent, stylish shooter, sure. But it’s also a game with quests like Sinnerman, Coin Operated Boy, Don’t Lose Your Mind. There are some games covering those topics, but not many.

18

bitterless t1_jecqois wrote

Same dude. I played it pn PC at launch and honestly can not recall any of the glitches or bugs I may have encountered. I don't think there were.really any at all for me. The driving was weird as fuck though.

5

Good_ApoIIo t1_jed3g8k wrote

Cyberpunk is still disappointing. Now that they’ve “fixed” it it’s very playable and you can still get your money’s worth but it’s still a shadow of what it could have been.

25

Good_ApoIIo t1_jed9y86 wrote

Every game has their diehards that refuse to accept criticism about their game. Whatever.

I enjoyed my time with Cyberpunk but by the mid game I realized how much was just straight missing. You start to notice all the things that were obviously cut from the game, like a proper police system, car customization, and tons of areas and quests that seem cut down or all the inaccessible areas that look like they had a designed purpose at some point in development.

I don’t know what the DLC is going to change but if they can fill in some of these holes the game might live up to its potential.

4

questions7pm t1_jedawly wrote

It flat out didn't work for me on launch but tbh the bigger disappointment was that expectations set didn't match reality. A lot of people were excited for a game that doesn't exist. But that's less tangible than the bugs

1

cahir11 t1_jedboeb wrote

The game is still pretty bad, other than the anime bringing in a new audience idk what the "turnaround" was supposed to be

1

Neramm t1_jede620 wrote

Turn-around? Where?

They released a product in an abyssmal state, and put in the work to fix their own fuck-up.

And the managers gave themselves millions in bonus for releasing the bugged piece of burning trash it was. They're just another publisher.

6

Lexx2k t1_jededgt wrote

Crazy what anime and a cool soundtrack can do.

7

mardavrio t1_jedeiol wrote

I totally agree, it's infuriating that gamers are so accepting of these zero standards and praising Devs for 'fixing' games years after an initial broken launch. Standards that have been forced upon us and the majority just shrug with a "that's the way it is" statement. It'll likely only get worse as the industry pushes these standards incrementally lower. Bought a new boat that sunk on launch, but hurray the manufacturer refloated the carcass and patched it up over the following 2 years - absolute legends.

7

Several_Ebb_9269 t1_jedenvx wrote

Oh! So when it changes for the better that's an admissible point, but because you played it that long ago and it was less content rich, that's the merit to base it off in the current stage of the games life.

Makes total sense /s

5

APeacefulWarrior t1_jediduz wrote

Seriously, whoever at CDP greenlit the anime was an absolute genius. Especially spending the money to work with a top-tier studio. Hiring Trigger could not have been cheap, but it turned out to be the best possible advertising they could get.

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cirvis111 t1_jedm6ps wrote

They will have problems with the next game, people will be like " remember cyberpunk 2077? I will wait and see if the game is good or not."

3

agastoni t1_jedoepc wrote

This is great news, but it's not enough to lift GDPR from the floor. Stock is still down, stagnated and the company has devalued by 70%.

Their cash reserves are not great as well apparently. They have a very thought battle ahead of them.

3

joedadafitzgerald t1_jedoid1 wrote

I think Cyberpunk beats TLoU2 in the "biggest' hate it vs love it' internet arguments in the history" award.

3

DivinoLife t1_jedpme1 wrote

And the game still sucks in my opinion.

Many bugs, crashes on ps5. And no gameplay updates to make the game be more modern. At its core for me it has far cry 3 gameplay.

I got the plat for it so i saw all the game had to present and i still give it a 7/10. The only good thing about it is the story and atmosphere.

2

Balvaeir t1_jedq6po wrote

Never preorder any game from them again.

2

Saltpiter t1_jedsbjv wrote

I imagine the discussion went somewhat like this.
- RIOT made a nice anime and it was even watched by people that do not play games and they downloaded league. Let's do that.
- So what is the budget for this project? i know few cheap studios that could make this anime.
- Budget? I i don't know such a word.
- Say no more.

−12

emi_yagami t1_jedso1r wrote

We should support the ones who fuck up and try to actually fix it. Too many in that same situation just abandon the game or or make half steps to make us think they care

4

NoCorgi501 t1_jeducxi wrote

But it's still a shit game?? I swear cdpr employees spam these posts now and again

1

exsea t1_jedunce wrote

my counter argument is despite all the fixes they did. they never did come clean. they overpromised and downright lied to us gamers.

if the game is "just buggy", fine i m on board with what you say. yeah i will support a company that tries their best to make their game better when their launch was shitty.

a good example is godfall. not exactly buggy but their devs improved the game a huge lot. as far as i know, they did not lie.

lying and misleading. dishonesty. i can forgive bugs to an extent, i can even forgive cut content to an extent. but good will is hard to earn.

try and view it this way.

you have 2 contractors fixing up 2 rooms you own. one says everythings fine and the jobs complete. the second one sheepishly tells you they fucked up and need time fixing it.

upon inspection the first one is also fucked. both contractors agree to fix their rooms anyway.

which of the 2 is the shittier contractor? i might not be happy with both of them but i might rehire the honest one for a new contract. the first one? fuck that guy. and that guy is CDPR

1

Ape0bserver t1_jedwfij wrote

That’s just sad and a huge loss for gaming as a whole

2

emi_yagami t1_jedx22x wrote

This isn't debate club lol as for calling them liars, the only thing they lied about was the game being in a finished state, which wasn't the devs, it was the higher ups. So you're "argument" falls flat unless you say the boss that pays their checks lied and said it was done. We all had things we wanted out of the game that they never said was a part of it then people got mad when it wasn't there. The game was good from the start. The console versions were fucked but pc was mostly fine. They needed more time to optimize it for consoles because they game was just too much for last gen. Cry about it while I enjoy one of the best games they've ever released I'm not debating you loser

−2

TheLastPirate123 t1_jedxjw0 wrote

What exactly did they lie about? What promises did they make that aren't in the game? Genuine question.

From how I see it they overpromised because they overestimated how the game would turn out and have since gone out of their way to make the game what they intended it to be. Same goes for No Man's Sky - there's alot that gets cut because of the whim of an incompetent higher-up, there's alot of changes made throughout the process, there's alot that goes into making a game and they've done their best to complete their vision of it since it's disappointing release.

2

exsea t1_jedyehs wrote

if you google it, theres a few results

https://www.forbes.com/sites/paultassi/2020/12/14/cdpr-apologizes-for-hiding-cyberpunk-2077s-horrible-last-gen-performance/?sh=7fae93a32c38

this is one.heres the main quote thats a huge ass lie

“Speaking earlier this week on Wednesday (and transcribed by Seeking Alpha), Kaciński said that Cyberpunk 2077's performance on the base PS4 and Xbox One consoles is "surprisingly good, I would say, for such a huge world." The CEO went on to say that although the performance on these base consoles is lower than their "pro" counterparts (the PS4 Pro and Xbox One X), it's still surprisingly good.”

surprisingly good?

thats a god damn lie.

i know a lot of people here are CDPR lovers. ngl, i too loved CDPR. they were the golden child of the gaming world. we needed CDPR to succeed. i wanted CDPR to succeed. CDPR's success is a big fuck you to the likes of EA and Ubisoft. they were the chosen one.

when other game devs were making collectors edition boxes. CDPR's witcher physical copies were all technically collectors edition with tons of goodies but with a "standard box" price tag.

if EA fucked up. i wouldnt really care so much. i was fanboying CDPR hard. for them to be dishonest its was a harsh slap.

over promising is one thing. outright saying the game is fine and releasing it as it is from a company that should know better....

0

Sariefko t1_jee19fd wrote

That should be good example of:

how to NOT release unfinished product

how to handle fuckups

Good for them, hope for DLC

1

Shovi t1_jee1r8i wrote

Lol, i ask for an explanation, you don't bother with it and dismiss my question entirely....how nice....

It would have been better if you said nothing at all.

−6

WMGYT t1_jee3q6a wrote

emotional stories require you to form a connection with the character (s), something you clearly didn’t do whether it’s because you were skipping around/not paying attention/not taking it seriously/something else.

cyberpunk is an incredible tragedy, but not everyone ‘gets it’. that’s not an insult or personal attack, it’s just that everyone has different tastes and yours probably just doesn’t align with edgerunners.

11

MxOiE t1_jee4des wrote

If you already formed an opinion about it being “meh” after watching it then what’s the point in asking that troll bait ass question?

It would have been better if you said nothing at all.

2

BlackMageMinis t1_jee4hzo wrote

The game is still a mess overall.

/golfclap. They "fixed" their BROKEN af game to make it playable.

THATS a "turn around" ?????

Oh hell naw.

2

Ok-Savings-9607 t1_jee58gh wrote

So you're telling me you expected too much out the game and got disappointed, got it.

I thought people would learn the lesson of the hypetrain by now. I got the game on launch but knew basically nothing about it beforehand besides "Keanu is in it" and despite the bugs I encountered (I got lucky, it wasnt that much) I thought the game was thoroughly enjoyable. It was not revolutionary, but it didn't have to be.

2

Dzekistan t1_jee6ave wrote

Why should I care what some people on the internet said? Its on you for seeing a game with a city and guns and cars and expecting it to have wanted system and civilian ai like gta whatever it means. Doesnt mean that this game needs this system at all, I think its useless because the game is about various side quests and main quests. About the marketing thing, I think if they didnt botch the ps4 launch they would be 100% fine, it was a travesty that the ps4 version got released, didnt expect such a fuck up from a company this caliber. The other shit that people say that proves somehow that cyberpunk is an incomplete game is dogshit in my opinion. On launch day you get an easy 90 hours game for standard pricing, for me without bugs on PC with top notch quests and narrative and okay gameplay

0

lazergun-pewpewpew t1_jee6wa9 wrote

Making the anime was an amazing move, but i still dont understand why people liked it so much.

I gave up halfway trough because of how boring and cliche the story was. Art style was okay...

In my opinion Arkane was a wayyyy beter show and i hate league of legends.

0

Dzekistan t1_jee6zeu wrote

Immersion can mean hundred different things, I think final fantasy 7 remake is immersive, but when I swing a sword in front of a npc in town nothing happens. Its fine to say that you would like to have a feature in the game, every game can have a feature added to be better, but its misleading and bullshit that people expect this feature because they have GTA in their mind, give scathing remarks about incompleteness of the game in every fucking post. This game doesnt need this feature, its ok as it is and the city is immersive without going on shooting sprees.

0

cubobob t1_jee78n0 wrote

Yeah honestly its annoying that ever my game is doing open world. I dont want to spend 100 extra hours in every game to collect stuff thrown all over the huge fucking map which has absolutely no use in the game aside from prolonging playtime.

2

Xacktastic t1_jee840y wrote

Exactly my man, people who ask those questions just want to argue and insult the thing they don't like. I'm not gonna waste time explaining why that thing means something to me, to someone like that

1

TheLastPirate123 t1_jee84of wrote

Ah that's interesting. I didn't follow much of the build-up to the game before it was released as I never really fell for the hype, I've still not fallen into the Keanu Reeves hype in general. What I've heard now is that they've made it a good game, ofcourse games should be functional and work as promised upon release, however I think the work they've put in to fix it somewhat makes up for the initial release - once again I bring it back to No Man's Sky.

I don't view CD as a holy patron saint of gaming or anything, it's just another company but as of right now it's one I have a positive view on as I think they seem to be intent on making good games rather than churning them out.

1

BIackIights t1_jee8p52 wrote

The game is awesome and has updare coming up. Ofcourse it's bringing money lol. Besides it was made for good PCs and not flimsy consoles, so majority will moan about it.

1

exsea t1_jee98ji wrote

yeah its good that you're not attached to them as i was. they really had a very good PR with gamers in general.i m against pre-orders but for CDPR they had so much good will with gamers that i would actually pre-order from them.

its really a shame on what happened.

fixing the game... its been 2-3 years... a friend of mine bought the game this year and his playthru was buggy..

also if you play the game, you get to see a montage of you and your companion. my first impression of the montage is not "whoa thats cool". instead i thought... hmm pretty sure this is cut content.

later onwards in the game you meet a guy that you WORKED FOR in the montage. but in that meeting it appears to be your first meeting with him. that confirmed to me that the content was cut.

its ironic. i m a person who's bloody invested with CP2077, which made me react negatively to them even more. the irony is that the people who still love cyberpunk are the ones who would shit on me for pointing out how badly CDPR fell.

1

TheLastPirate123 t1_jeeaeri wrote

It's interesting just how invested people got into Cyberpunk, I never thought it looked all that unique. A first person shooter with some Watchdogs-esque features.

It's interesting to hear about the bugs being a problem, Skyrim is one of the buggiest games out there but it's never affected my enjoyment of the game but I saw the way it lagged on PS4 and I remember thinking "holy shit this is abysmal", at the same time they're damned if they do damned if they don't as 1 they'd miss out an alot of money only releasing on next-gen 2 you'd get a large group of people on last-gen complaining and saying they'd rather a laggy game than nothing at all.

I'm also not a fan of preorders, there's two games I've pre-ordered in my life and they were Kingdom Hearts 3 (childhood fan of the franchise and waited years for it so I was happy) and Elden Ring (huge FromSoft fan, love Souls, Bloodborne, and Sekiro), Elden Ring I was disappointed by but people to this day sing its praises so highly I think basing my purchase on people's reviews would've only made me more let down when I got around to playing the game. I thought FromSoft would never miss and ER was an unfortunate one for me.

1

exsea t1_jeebvbo wrote

i guess mine was a 2 pronged overlap of my interests. there arent too many cyberpunk type games out there, most futuristic games available usually go full geek and far off into future scifi like anarchy online and eve online.

the other was i was invested with CDPR as a company. also it was supposedly story focused rather than action focused, with many RPG elements where you had different perks to choose from.

skyrims bugs sometimes are small enough that they dont detract from the game. and the mods certainly help out a huge deal. also skyrim is full of content. to compare, skyrim is a complete game but buggy, while cp2077 is incomplete, buggy and overpromised.

in cp2077, we have cops that literally appear in the game. theres no animation. they just spawn right in front of you if you so happen to look in that direction. we also have a perk that gives you a buff while within water.

which, in the entire game you're in the water for just ONE small particular area and only in that one time.

one bug that i had bricked an optional sidequest. i dont know when it bricked i dont know how it bricked, i do not know which save i should use to revert the brick. but even if i did i m pretty sure i would have lost tons of hours of progress.

i really wanted to love the game. i gave it a fair shot. it had the potential to be a game that i would love but everything compound on one another made me just have a bad taste in my mouth. anyway i would really like to thank you for just talking to me about it in a civil manner.

2

ChillBroBeHappy t1_jeecepu wrote

Why do people forgive these companies just because they fix the games well after release? All that does is allow this laziness to become the industry standard.

5

cubobob t1_jeed0nz wrote

But im a completionist and trophy hunter and since the last decade or so games are getting longer and longer. Just because its open world doesnt mean that the world is good, its mostly empty aside from 1 npc for stupid fetch quests. There are not many open world games which use open world in a good way.

−1

Brave_Tangerine2471 t1_jeed22r wrote

While not often said enough the anime really helped shed a light on Night City as it impacts the world. The overall story of C2077 and V was bland but the world genuinely felt lived in as you watch people succumb to their vices everywhere you look.

Night City was beautiful, tragic, and the city itself changed the lives of everyone in the game, except for V. I think that's why it's so hard to connect with the game. Because you control all of V's choices, Night City doesn't feel like it's in control of you.

−2

Brave_Tangerine2471 t1_jeedtkk wrote

Something like this is 3+ years in the making. I found an article from Jan 2020 showing trigger was on board before the game even launched. Before they can announce partnerships like this things have to be approved in the pipeline for a while or you risk bad press if it falls through.

https://www.theverge.com/2020/6/25/21303233/cyberpunk-2077-anime-edgerunners-netflix-studio-trigger-2022-release-date

Edit: Heck even Arcane was pitched between 2014-2015. It took 8 years to come out, but it wasn't from an already existing anime studio so developing strategies for how to make it probably took some major logistics to do in house.

5

Oki-Doki-4 t1_jeeia0z wrote

Cyberpunk 2077 was somewhere in the back of my head as "probably play this eventually" with no urgency, with the release well behind. Then my buddy and I decided to watch the Edgerunners anime. Bought the game the next week lol.

1

SeanOfTheDead- t1_jeenb7x wrote

>Immersion can mean hundred different things

What I described breaks immersion regardless of this point

>every game can have a feature added to be better, but its misleading and bullshit that people expect this feature because they have GTA in their mind

No, people expect the feature because it's literally in the game and was very poorly executed at launch... You keep making this imaginary connection to GTA like that's the only game genre with police in it lol.

>give scathing remarks about incompleteness of the game in every fucking post. This game doesnt need this feature, its ok as it is and the city is immersive without going on shooting sprees.

Again, has the feature, and was definitely incomplete, even the devs admit they missed the mark on several features in game, so I don't really know what you're defending.

I liked the game, I think it did a lot of things right, doesn't mean I have to ignore what it did wrong still.

1

Ashi4Days t1_jeeo5he wrote

There are a few main side quests that are pretty cool.

The Perelez side quest comes to mind. There's also one where you rescue a fixers kid so they can go to dinner or something which is somewhat amusing.

1

SiNi5T3R t1_jeeowcg wrote

> I'm one of the lucky ones that experienced very few bugs

Unless your some enlightened person playing on a different build than everyone else than this is utter bullshit.

Most of the real complaints about the game are of stuff that was fundamentally broken across all systems. Everyone can look past the system optimization stuff like bugged reflections or T poses, or wrong objects loading in wrong places.

If you played this game at launch you had to have endured missing or very basic AI for most NPCs (no traffic AI, no COP AI), an ultra buggy crafting system (that was unintentionally making everyones characters god tier with free stats on attachments), stuff that completely broke the game like the rocket launcher that put everything it hit to sleep including bosses (which in cyberpunk is the exact same as being dead), and driving so bad it was completely reworked (went from bad to mid tier lol), to list only few of the worst examples.

I have no doubt you enjoyed the game, good for you, so did i somewhat (after i lowered my expectations accordingly) but you people need to stop with the BS about the state this game was in, if it was that great it wouldnt have required a whole year of bug fixing.

−4

jordgoin t1_jeeppzy wrote

It is a pretty common comment that some people just did not run into that many bugs.

Personally I ran the game on a 1060 3gb and ran into many visual bugs like tposes, with only one crash and nothing gamebreaking... compared to my experience playing fallout new vegas and skyrim on a ps3 I feel like I had no issues lol.

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SiNi5T3R t1_jeeqyd3 wrote

You werent lucky. You were blind.

No NPC AI for most NPCs outside of quests, very very very basic AI for every enemy including bosses.

Literally zero traffic AI.

Zero cop AI, trigger cops and they just spawn around you, even inside walls if you were inside a building.

Bugged crafting, super easy to even unintentionally create a borderline unkillable character by just playing the game normally without paying attention to what crafting is doing to the stats of the items your making.

Half the perks bugged.

Rocket launcher that puts everything it touches to sleep in 1 hit including bosses...

A whole "hacking" system with 5mins of total thought put into it which allowed you to just deal with any encounter by just standing behind a wall and make every enemy kill each other (in a game that already could not provide you with enough of a challenge to justify taking this aproach to begin with, because of all the broken/missing AI on enemies)

You must have been playing the game with blinds on too to not notice all the objects loading out of place or missing, or all the T posing or bugged reflections xD

0

Autumn1881 t1_jeeqyk0 wrote

I mean, yeah, I don’t play games I don’t want to. I can still say I don’t like the repetitive nature open world games have to fall back on. I don’t even dislike the idea of an open world, it’s just that filling a 8x8 grid with content is 8 times more work than filling a 1x8 corridor with content. And as we are unwilling to spend 300$ on games the content on the grid is usually less developed than content on the corridor.

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JohnTheUnjust t1_jeerfni wrote

>Unless your some enlightened person playing on a different build than everyone else than this is utter bullshit.

Nah, most people who played cp3077 on pc didn't experience much bugs. You're way too much into the circle jerk if u still believe otherwise. This entire coment reads like someone that hates anything they can cause they think it's popular and lacks any substance in what they're saying

2

Velvache t1_jeesc1o wrote

The main side quests with named characters all have a lot of depth with full of character building and back story. All of them have sort of a progression. Rivers story comes to mind. I guess they repeat the say formula as much as a story as a beginning middle and an end lol.

1

sanjay2204 t1_jeet721 wrote

I mostly agree, But like I said. CDPR set themselves in a position where everyone considered them as next best AAA open world studio. Ris a good open world developer, might be the best in open world crime genre. But their greedy anti consumer choices drove away many people from gta and they wanted something as the next replacement for gta. Everybody considered CDPR as the industry darling before CP 2077 released. Even CDPR were riding the hype. They didn't put any effort in distinguishing themselves from gta or R. The founder of CDPR said that the quality of CP 2077 will match the quality of RDR 2. You might not care about what people thought think about a particular product or company,but if they pay 60 dollars for a video game, they are gonna expect that quality. The owners of both base ps 4's and Xbox didn't receive that quality. The game released at end of 2020, only fewer people owned next gen consoles at that time. So, The complaints from owners of base ps4's and xbox's would have been way more compared to other platforms.

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InternalMean t1_jeeu8mr wrote

I was talking more the contract side quests, a lot of them felt very samey with no real pay off in world. Compare that to the Witcher where you'd have a contract to kill a warewolf and you get a plot with a decision that impacts the world in some way.

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Velvache t1_jeeunmn wrote

There are some quests like that too like the one about the prisoner shooting a BD. Or going to save a monk.

Don't get me wrong, I love the Withcher, but that game also had a lot of irrelevant side quests where you just hold down witcher senses and do the same thing.

2

PunishedKeano t1_jeevx23 wrote

Not arguing in favor of paint by numbers open world games, I just found the statement "I don't want to spend 100 extra hours in every game" hilarious, as if they're being forced at gunpoint to collect every widget on the map.

2

SiNi5T3R t1_jeexfil wrote

Get over yourself. Cdpr delayed all single player content and cancelled the planned multiplayer and went on an apology social media tour for what then? If not the 1+ years worth of bug fixing?

Circle jerk? Honey my opinion comes from first hand experience playing this game during and after launch.

Im not gatekeeping anyone from enjoying it. But saying it had no bugs or you experienced very few is total nonsense. Just be honest and say you can look past them because you enjoyed it so much.

Either that or you simply did not play it at launch.

0

SiNi5T3R t1_jef051b wrote

Oh really? You never parked your vehicle and saw the entire city come to a halt?

Even at launch skyrim had better AI than that. At least triggering guards in a city was somewhat of a normal event, not just a literal "they spawn around you no matter what even inside walls lol" fiasco like cp.

And mind you, just putting cyberpunk in the same comparison category as those 2 games, even if favorably, is a really bad look.

−2

IJustW0rkHere0k t1_jef1da3 wrote

If they’d actually delivered a competent game on the scale/detail of GTA with that open world it would be the best selling game of all time. Bladerunner GTA.

Instead we get auto spawn cops and t poses. Thankfully the Polish government gave them money to design that amazing open world.

1

jordgoin t1_jef1qj2 wrote

No I definitely did see that, I was however able to put that aside because I was to busy enjoying the amazing story, characters, music, etc. Just like I got over the borderline unplayable ps3 versions of those games I mentioned because they had something wonderful underneath all the jank. If that is not for you then there is nothing wrong with that, but some people will still enjoy it and there is nothing wrong with that. The state of the game at launch is not excusable and we should expect more, we did not get everything that was promised to be in the game, but when everything was said and done I still loved what I got out of it much more than almost any recent AAA game.

3

SiNi5T3R t1_jef50yr wrote

.......and thats where people like you need to rethink your posts.

There is a giant difference between "i saw something wrong but i can look past it" and " i experienced no bugs".

Saying there is no bugs is sending out the wrong message and giving game devs a free pass to over promise and false advertise their games even more than they already do, which in some companies case is already a pure vile state.

IM NOT TELLING YOU YOU CANT HAVE ENJOYED THE GAME. Just dont lie about its buggy release state, its even so stupid to do that now that they have actually gone ahead and fixed so much, its like your denying the existance of so much hard work put by the devs, arent you the one supposed to be on their side since your the one reviewing the game positively? What have they been doing this whole time then? Taking years to make dlc? No. Fixing the damn game. Why? Because it was miserable at release. Miserable enough to have ruined the experience? That part is debatable some people think that yes, some no.

Some people dont mind jank, others do, but it was there.

−1

DeathBuffalo t1_jef6tif wrote

That's why I said "very few bugs"

Also, some of the bugs you mentioned definitely did not happen in my playthrough. No cop AI wasn't necessarily a big that was just a feature they never finished fleshing out cuz the game was rushed. Was crafting from the very start and was never lucky enough to get god tired stats or anything close lol.

Here's a list of all of the bugs I experienced:

  • Delamain clipped through my car during his intro scene
  • Some side quests were locked because certain doors that were meant to open could not be opened (also the vending machine stopped talking to me)
  • Towards the end of my save file my car would come clipping and clashing through concrete when I'd call it.

Truly those were the only bugs I experienced and I was playing on a steam copy with a Ryzen 7 2700x and an RTX 2070.

I truly believe that some peoples systems take better to certain things, not because "they're better" but just because they won the lottery in that specific scenario.

2

Dzekistan t1_jef7til wrote

Again, I agree with all the criticism regarding PS4 and xbox versions, they deserve every one bit of it. But you seem to insist that consumers were right to expect a GTA game out of CP 2077 and I pose that they didn't really. Regarding quality, this is such an abstract statement, I would argue that they met the quality of RDR2, even surpassed it, but this is highly subjective. Quality doesn't mean that they would match the feature set.

0

SiNi5T3R t1_jef8g2p wrote

Cops were not the only thing lacking AI, they were just the more glaring example due to how much more complex they need to be than regular enemies.

Ive had this exact conversation with many people and everytime i press them a little all of a sudden they remember bugs they wouldnt have bothered listing before. Sigh.

Your all the same.

−1

TheLastPirate123 t1_jefaip4 wrote

The cops disappearing sounds hilarious but having quests and stuff bricked sounds bloody awful.

Hopefully whatever CD release next is good and washes that taste out of your mouth! My pleasure man, have a good day :)

1

sanjay2204 t1_jeffb4x wrote

I wasn't insisting that people were right to expect a gta. Certainly, I wasn't. That's the reason I enjoyed cyberpunk 2077 despite it's issues. But, CDPR fanboys did, a large part of the fanbase did. They expected a open world action - adventure RPG that would rival GTA. When you have fansboys like them spreading that CDPR is gonna deliver next gta, you are bound to set up as their competitor. I was aware of CDPR's track record, I was just expecting a good story driven game and I was satisfied, didn't blow my mind but still a good game.

Even if we ignore that the CP 2077 wasn't going to be a competitor to GTA, the game had insanely high expectations. The expectations sky-rocketed when Keanu reeves involvement in the game was revealed.

Even CDPR devs understood that meeting high expectations were impossible. When April 18 2020 announcement date announced, the devs thought that the management were insane to announce such an early date for the game.

For ex. Recently leslie benzies [Ex-R* North head], left R* in 2013 and started making his new game called everywhere and recently started showcasing the game. In every interview about the game, he insists that the game is not gta and vastly different from that. He understands that going against gta is tough task. Many fans who have made up their mind that this will be next gta, But him insisting this is not gta will certainly helps with the marketing for his game in the long run, because he is making a different type of open world. He doesn't want his game to be overhyped or compared to gta. CDPR didn't do any of this, They were riding the hype, the game was overhyped, most people were expecting a gta.

Even if they were wrong in expecting a gta, they were atleast right in expecting a quality product. Like it or not, Cyberpunk 2077 was broken on launch. I disagree on your point about quality between RDR 2 and Cyberpunk 2077, RDR 2 was running perfectly on the consoles it was advertised for, Sony didn't remove RDR 2 from their store for several months. It is the highest rated playstation 4 game. Unfortunately the same isn't true for Cyberpunk 2077, even CDPR themselves ignored the last gen version of the game to concentrate on present gen consoles. If you are gonna advertise a game for a platform make sure that it runs well on that platofrm. Like it or not, Cyberpunk 2077's launch was buggy, featuring technical issues such as poor stability/crashes, AI bugs in NPCs, and severe visual problems that made the game nearly unplayable. A lot of Cyberpunk 2077’s initial player base was understandably thrown off, and thus quickly gave up on the game after seeing the state it was in. You might love the game for what it is, but so many people do not share same opinion as you.

1

cahir11 t1_jefjoyh wrote

If you're a completionist, then playing any open-world RPG is just torturing yourself unless it's like a "best game of the decade" type of thing (Skyrim, Witcher 3, etc.).

2

JohnTheUnjust t1_jefnznt wrote

>Get over yourself

This is one of these times u should do some self reflection and stop trying to look at things u personally dont like through a lens of hate, take ur own advice here lol

Riding the hate train couldn't be any less apparent with you.

1

Dzekistan t1_jefxk44 wrote

I agree with almost all you said. My quality comment concerns only PC, as I said last gen consoles release was dumbfuck move. My gripe with what is said on this forum is that people are lumping together console release fuckup with something that they are responsible for - overhyping etc. I would agree that CDPR overhyped if they were statements that their game is like GTA in the future or something but for me its not right to hold them responsible for peoples imagination on internet. I would rather see some constructive criticism about shooting mechanics, driving etc. Repeatedly I saw comments like "this game was unfinished at launch even for PC" and I cannot agree with this to any extend. Typically when you call a game unfinished ypu refer to some big feature missing or that the game lacks content and its short. While this game has 90 hours worth of side and main missions which are all unique even if sometimes a bit dull. All main features are in place. But somehow peoples criticism was focused on the wanted system which wouldnt add anything to the game, maybe 1h worth of fucking around.

1

imapiratedammit t1_jegdnd7 wrote

Yes, it’s “playable” but whether it’s “fun to play” is a different conversation lol.

I thought it would be like an ES or Fallout game where want to keep creating new characters to explore every possible build/storyline and find new and exciting things almost every time I pick it up, but nah.

It’s very pretty though.

1