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Monkee-D t1_jeal50q wrote

I miss the days when not every fps was objective based with strick competitive elements players must adhere to. There wasn't a patch every week that changes the games meta, we just didn't care if every game element was perfectly and meticulously balanced. Sometimes you just want to jump into some crazy arena style gameplay with lots of choas and jump out. No player ranks, no unlockables, we didn't really even care if the team lost (because wants the point?)

You just played the damn game and were happy with what you got. Nowadays gamers expect everything to be tailor made to fit every need, want, and desire.

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bunchofsugar t1_jeals8x wrote

OG CS was like that actually.

But unlike lets say Quake you it was actually possible to win or at least score some kills without going really in depth.

In CS strategy and smart part of the game was kinda obvious for the new player. In Quake it took some experience to figure out that playing smart is actually more important than having reflexes.

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Monkee-D t1_jeapdvi wrote

That's true. CS actually has strategy, unlike HL2DM which is basically all luck and managed chaos. But maybe that's a good thing? It gives a more arcade like experience. You didn't need to try so hard with that game.

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