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bunchofsugar t1_jeals8x wrote

OG CS was like that actually.

But unlike lets say Quake you it was actually possible to win or at least score some kills without going really in depth.

In CS strategy and smart part of the game was kinda obvious for the new player. In Quake it took some experience to figure out that playing smart is actually more important than having reflexes.

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Monkee-D t1_jeapdvi wrote

That's true. CS actually has strategy, unlike HL2DM which is basically all luck and managed chaos. But maybe that's a good thing? It gives a more arcade like experience. You didn't need to try so hard with that game.

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