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SweetPuffDaddy t1_jck2r1b wrote

Dishonored. The next mission changes based on your actions in the previous mission. If you were never detected, the wanted posters are blank because they never saw you. And if you don’t kill anyone, a large portion of missions play out differently

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someanimeguy1234 t1_jcle0kg wrote

I tried a no kill run and it was so hard. Eventually in 2 they had skills more specifically geared to no kill runs and it was much easier.

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SweetPuffDaddy t1_jclty02 wrote

One of favorite gaming achievements was a No Kill / Never Detected playthrough of Dishonored. It was so satisfying to pull off

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dnew t1_jcmfdsp wrote

I actually recently finished a play-through of this and realized that the best way to play is to stealth until you're caught, then be violent until you escape again. If you fail, let it fall back to the autosave, but don't reload a save just because you screwed up. It's incredibly more fun (for me) and you will likely still wind up with the low-chaos in every mission.

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Dont_have_a_panda t1_jck6ka4 wrote

Non violent dishonored? Really? I mean you can complete the Game without kills thats how you get the best ending, but the Game WANTS you to kill, almost all upgrades and gadgets are for violent kills and almost nothing to hide and/or escape, almost as if the non violent requirements were an aftertought

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RegularWhiteShark t1_jck9v8d wrote

The only lethal power is devouring swarm. There’s blood thirsty and shadow kill which aid you in a lethal approach but don’t actually kill themselves.

There’s weapon upgrades, I suppose. But the crossbow upgrades are for non-lethal approaches as well with the sleep darts.

The game absolutely doesn’t want you to kill. It wants you to play how you like.

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0451time t1_jcke1lf wrote

The game wants you to play how you want to

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