I'm interested in games that encourage this kind of stealth playthrough - primarily video games but if there are other mediums this would be interesting to know. Specifically the ones that compensate a player for the missed resources somehow - experience, loot, etc
E.g. Hitman seems to be neutral, score system doesn't favor unnecessary casualties but is ok with knocking unconscious, as long as this doesn't trigger an alert.
I don't remember RPGs that do that. Usually non-violent way means that a goal is reached through a dialog, and stealth skills are applicable to a combat. Just passing the enemies means that there will be less grind and the enemies will still be there the next time
Any examples to share?
SweetPuffDaddy t1_jck2r1b wrote
Dishonored. The next mission changes based on your actions in the previous mission. If you were never detected, the wanted posters are blank because they never saw you. And if you don’t kill anyone, a large portion of missions play out differently