Submitted by BrilliantDouble4469 t3_127cn3q in gaming
Nightsheade t1_jeewxjg wrote
Assuming it happens eventually where the AI can generate its own assets, NPCs, etc. and the story lines are actually internally consistent, sure. The concern I have with an AI-generated game being released now is that even with the current technology, story telling via AI does have some limitations. To my knowledge, AI Dungeon itself still does require some babying to get it to do what you want it to since it only remembers the most recent parts of the story being generated; you have to update its memory bank with new information periodically, otherwise the AI produces weird results, gets caught in loops, etc.
BrilliantDouble4469 OP t1_jef3ai3 wrote
Hmm - yeah I'd be annoyed if it suddenly forgot an NPC's original goals halfway through the game lol. But having tinkered with ChatGPT a lot, I feel it's simply a matter of reestablishing ground rules every single time. I am imagining every action results in each NPC getting a new prompt, but only after getting its "core-prompts" run again. and a central narrator-bot being responsible for story cohesiveness / consistency. have you tried Hidden Door? they claim to do multiplayer so an even harder problem I think.
Nightsheade t1_jef9w36 wrote
Right, the fact that ideally, the game itself would handle managing information would be the primary appeal over something like AI Dungeon or ChatGPT.
With that said though, AI Dungeon, Hidden Door, etc. primarily seem to be 'choose your own adventure' type deals where you can hash out the details to get the story flowing in a direction you want. It's probably easy enough to make a system that starts with broad story arcs (e.g. Act 1, Hero leaves X hometown, Act 2, Hero explores Y cave, etc.) and then hash out the details inside those specific chapters (e.g. Act 1.1 Hero says goodbye to Mom, Act 1.2 Hero travels through Windy Meadows and meets the Sage, Act 1.3 Hero and Sage find Y cave).
Even with that in mind however, I think at the moment, the scope would still be fairly limited if you're trying to do anything beyond a CYOA type of game. With just a generic fantasy RPG for example, unless you program in a large variety of assets, I could easily see a lot of games have a similar template like 'John the warrior left town, then met Jane the sage in the Dark Forest, then went to the Evil Castle and defeated the Demon King. The end' and it could easily get stale.
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