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Raystafarian t1_je3fmrn wrote

I mean.. At the core of the original ideology, they aren't the good guys.

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Strange_Compote_4592 t1_je3xeak wrote

That's why we did not deserve Lyons(

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PleaseRecharge t1_je43fg2 wrote

RIP Lyons, fuck Maxon

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Ezekiel2121 t1_je4dwh5 wrote

You sound like a synth.

Fuck Lyons, Maxon for life.

>!I kid I was so hyped to get the Lyons’ Pride power armor in 3. I wish it would run on my computer!<

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Ganon2012 t1_je4oupq wrote

If you have New Vegas, try Tale of Two Wastelands. It made 3 work for me since it's technically New Vegas running.

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ZiggysStarman t1_je59vjf wrote

And if you don't have new Vegas....just why? What are you waiting for?

Kidding aside, tales of 2 wastelands is what allowed me to finally replay FO3 after more than a decade. The downside is that by the time you get to NV you can pretty much march straight to the legion and murder everyone

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Ganon2012 t1_je5jkxk wrote

Yeah, I am a Wasteland God by the time I get out west. I don't bring any of the weapons or armor with me though (ammo excluded since it's so abundant in 3 with the press). I also figure it's more realistic for a courier to get "killed" in normal wear as opposed to perfect condition winterized power armor....now I'm imagining Benny just bouncing bullets off you as you slowly walk up to him, face obscured by the helmet.

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AzraelChaosEater t1_je5wzb9 wrote

I got the GOG version of both and they work fine for me.

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xrufus7x t1_je7r1zk wrote

Fallout 3 was broken until about a year ago on modern machines then Bethesda randomly pushed out a patch completely removing the Windows Live integration that was breaking it. Since then, a lot more people can run it but it is still pretty hit and miss.

Generally speaking though TTW is considered the most stable way to play Fallout 3 on modern PCs.

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Strange_Compote_4592 t1_je4rkt0 wrote

Hey, I can help. I guess you have Win10, and the game crashes? Whatever it is, you can send me a DM, I probably can help you with F3.

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Ezekiel2121 t1_je65oco wrote

I have windows 7. And the game won’t even start.

New Vegas does though.

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Strange_Compote_4592 t1_je6aol0 wrote

Run the fallout3.exe as an administrator + in compatibility mode with Windows XP SP2

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Ezekiel2121 t1_je6ze4w wrote

I feel like that’s something I’ve tried in the past but didn’t work, I’m saving the comment for the next time I boot up my computer though. Thank you.

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skoomski t1_je6uejz wrote

Maxon was their ward he took over after both them died, completed Sarah’s goal of elimination the super mutants while reinterpreting the Outcast to the BoS. He also is not nearly as radical as the hardliner BoS originals or as naive as the elder Elder Lyon (not a typo)

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spoungeeddieIV t1_je5fsmw wrote

If you are interested in going down the rabbit hole there is a decent amount of evidence that shows how Lyons was killed by maxons mentors while he was a child to ensure he rose to be the leader.

It is oddly similar to Arthurian legend

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Spaced-Cowboy t1_je7m3hj wrote

Lyon’s is one of the worst military leaders in the series. Like he’s a good guy and altruistic. But he’s absolutely awful at leading others. He tries to act like a police force in DC when he doesn’t have the resources to do so. He got many of his recruits killed. Failed to stop a mutiny and allowed them to leave with a huge amount of his own troops and gear. And has his forces scattered around the wasteland protecting nonessential positions they can barely hold with almost no way to recoup their losses. Hell even his own men say so.

Lyons is the reason why so many of his people got killed.

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Strange_Compote_4592 t1_je8qt3o wrote

While I don't entirely disagree. I still think Lyons was a good leader. The Outcasts would leave no matter what. If Lyons didn't let them go with peace, there would be unnecessary bloodshed. And, also, keeping ANYONE alive in the worst place of post-war America is wishful thinking. I don't think any military one was prepared to Capital Wasteland. Even schmuck like Maxon (the older one).

FO4's Maxon has it easy with Enclave and Supermutant threads defeated by Lone Wanderer and Sarah respectively.

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fucuasshole2 t1_je4nuf7 wrote

They are pretty good though. Not sure where OP got BoS raiding people’s homes though for scraps of tech. If anyone that does it, it was the Mojave chapter. Even then it’s only after obtaining one of 4 major endings.

Lyon’s “generosity” was not because he was selfless and altruistic. He fucked up by directly disobeying orders and was told to fuck off.

With no more recruits coming from the West, he got desperate. He purposely relaxed recruitment protocols for bolstering his forces. His attitudes caused serious harm as inexperienced BoS members fell quick, taking the more reliable ones with them.

Outcasts rebelled and went Westward with as much tech as willing.

Once both Lyons passed, Maxson eventually took over. He knew Lyons was right but not with how quick or disorganized.

Non-humans are not shot on-sight: Supermutants attack first, they make comments about Strong but do not kill him or attempt to.

Ghouls had potshots taken at them, but Lyon’s Chapter did this too before Maxson took over. Danse has his affinity raised for helping Ghouls. Even congratulating the ones at the Slog for their hard work.

Synths are a bit of a different story. I don’t like Maxson’s stance but he can be convinced to spare one. This could be a key moments that shifts for future releases. Time will tell. But what exactly are the capabilities of a synth?

First free synth settlement…commits same atrocities as Institute did. Just as BoS feared

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Witty_Interaction_77 t1_je4uryp wrote

I don't think letting synths run free is a good thing. If they start self replicating, it is over for humans any time they so choose. Humans can be trusting, but it's not in our nature to allow such competition to survive. Synths aren't affected by radiation, hunger, thirst, poison, and can replace destroyed limbs. They are perfect for the wasteland. Smart machines which can be terrifying combatants or perfect slaves.

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boxsmith91 t1_je6rn5p wrote

... except most of this only applies to generation 2 synths. And generation 2 didn't have true AI. Gen 3, as far as I remember, has all the same drawbacks that natural born humans do.

Now, could they modify gen 3s to be more resistant to rads or regrow limbs. Probably, but I'm not sure that's in scope for the discussion.

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Samakira t1_je6sqr4 wrote

gen 3 are still immune to radiation.

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boxsmith91 t1_je6sxpz wrote

And that's canon? I haven't played the game in years but I feel like I would have remembered that.

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Samakira t1_je6t9cv wrote

yes. its possible for a settler to have been an institute synth, and if happiness is low enough, they will rampage, like in diamond city. the easiest way to find out is via the vats weakness perk, since anything thats not a ghoul/robot and has full radiation immunity is a synth.

this is also how we know sole survivor is not a synth, since radiation does damage them.

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boxsmith91 t1_je6tl76 wrote

That feels more like Bethesda not bothering to differentiate gen 2 from gen 3 in their code than actual lore. I dunno, I'm skeptical unless it's actually stated in terminals / dialog somewhere.

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Samakira t1_je6ufkf wrote

gen 3 synths are the only humanoid ones. so bethesda specifically chose to give this special group of npcs radiation immunity.

nick also states, if you take him to the glowing sea, that radiation isnt much of a problem for him, due to him being a synth. nick is also one of 2 prototypes for gen 3 synths. (DiMa being the other), so presumably, especially with gen 3 synths having the immunity, it does ally to them.

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boxsmith91 t1_je6w9sj wrote

.... except Nick and dima have the body of a gen 2. That is to say, mechanical. Of course they're immune.

You say, "specifically chose", but it could just be a simple case of copying the stats from gen 2 and pasting them to save time. This IS Bethesda we're talking about here. Without specific dialog to confirm it, I remain skeptical.

In the creation kit, ARE gen 3 synths even their own race? I'm not a modder so I don't know how to check. I always assumed they just plopped synth components in the inventories of regular human NPCs.

And all of that aside, it doesn't really make sense when you think about it. Gen 3 was designed to pass for / infiltrate humans. Not getting sick from rads would be super suspicious. Furthermore, the amount of genetic manipulation that would be required to make them immune would probably trigger all sorts of bio / DNA scans. Not saying many exist in the wastes, but it's still a really dumb idea.

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Samakira t1_je6wnp3 wrote

They would have to be separate, since they have their own programming, like the murder rage on low happiness, as well as having full rad immunity. They have a completely separate ai to gen 2, due to being settlers, not enemies (the only other type of gen 2 we meet)

edit: dont downvote them just for not agreeing with me, yall.

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