Submitted by DickWriter69 t3_1282h0a in gaming

Ever since I switched to KBM I've been consistently doing way better

I've been able to snipe decent and I could NEVER do that on controller

Even in a game like MWII that has insanely overpowered aim assist, KBM is still easier and better.

KBM players sometimes complain about aim assist but if they do then that's a pure skill issue. There is no situation where a controller player should be beating a proper KBM player unless the controller player is way way better at the game

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Skrapeee t1_jegwrco wrote

Depends on the game and the given aim assist to controller.

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Catty_C t1_jegwu97 wrote

Many people prefer controller because it's more convenient to them.

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M1de23 t1_jegx0vd wrote

I’m way better at aiming with the mouse but my movement and orientation is awful on the keyboard. I would love a setup like the Wii where I could move with an analogue stick and aim with the mouse.

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RoguePilot_43 t1_jegxn2s wrote

Depends.

KBM is more accurate and 'better' for online PVP.

Gamepad is more relaxed and 'better' for offline single player.

Guess what a HOTAS and VR headset is 'better' for.

Each to their own.

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JingleJangleJin t1_jegxp26 wrote

Whenever I pick up a controller to play something on PS4, I am genuinely shocked at the amount of aim-assist they have to use to make it work.

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0451time t1_jeh07h4 wrote

Prey feels way better on controller tbh

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himynameisyoda t1_jeh0mj5 wrote

I mean all the pros for every controller aim assisted game are switching to controller. You just didn't understand how to use aim assist.

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uniquecannon t1_jeh0r9n wrote

This seems like a personal anecdote and not an objective statement

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Sabbathius t1_jeh0xs0 wrote

It depends on the game, and how aim assist and movement are done.

If a game rewards slow movement, controller tends to be better. For example, in Splinter Cell, your mouse wheel could adjust the speed you move at, and sometimes you really had to slow down to be not heard or seen. Controller does this easier and friendlier, from the angle of the stick. Granted, most FPS games don't really have mechanics deep enough where your movement speed matters or adds up, but it can. Realistic mil-sims for example add a massive muzzle sway for a while after you stop running. So jog-walk-jog-walk was easier, and controller made it simpler.

Aim assist is anther big one. And will get bigger as you get older. If you're still a kid in your brand new body and everything works, treat. Come back to me when you're on the wrong side of 60, with bad eyesight and arthritis. Suddenly mouse ain't so hot no more.

I'll give you a non-FPS example, but Diablo 4 beta was last weekend. I've been playing Diablo since '96 original. Always with keyboard and mouse, the way god intended. In fact, none of the previous Diablo games even had controller support (on PC) out of the box, only D4 does.

So I started with KB+M, of course. And the thing is, I haven't played a Diablo game since '12. And my eyes are not what they used to be. When I click on an enemy that is too far, my character moves towards them by itself, and that messes up my vision, because the movement is unexpected I momentarily lose track of both my character and the enemy. If the enemy is the boss and does a telegraphed swing I'm meant to see in that moment, I'm gonna miss it. I also frequently flat-out lose track of the mouse cursor when there's a ton of shit happening on the screen, explosions, flashes, mobs running around, I have trouble finding the cursor. So I was kinda having a bad time, playable but not great.

So on a whim I plugged in a controller, and BOOM, gamechanger. The biggest thing was, no more unexpected movement. Now my stick is WASD, and I know precisely where my character will go, and at what speed, from walking to sprinting, based on how hard I lean on the stick. Another big advantage was the rumble of the controller. Whenever I stand in fire, controller rumbles violently, so I know I gotta move. I no longer need to see it, or to see my health bar dropping, to realize I need to move. And finally, there's lock-on targeting now, with a right stick press, and easy target cycling. Meaning if I have a priority target, I can lock it, and that's it, I pretty much don't miss after that (soft of like aim assist in FPS). Took the game from manageable to downright pleasant and very accessible.

In short - it depends on a game and your physical state. I've been keyboard gamer the whole time, and started using mice when they started to become popular and games started to support them, in late '80s and early '90s. Hardly ever used controllers. But lately I got a newfound appreciation for controllers, especially in VR. VR controllers are basically regular controller sawed in half, and it also tracks its position and movement in space. And seeing as VR is very likely the future of gaming (if you played Half Life Alyx, you'd see why), controllers are where it's going to be at. You no longer aim with a mouse OR controller, with a motion controller in VR you aim with your actual hands. You turn by actually turning. Your body is the controller. So the whole KB+Mouse vs Controller is kind of becoming a moot point. Once VR hits mainstream, it'll be motion controllers > everything.

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Smidz t1_jeh37wl wrote

Completely depends on the game, if you're a mouse and keyboard player, try playing Apex Legends with a controller and see how much better you suddenly get.

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