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Bugoongu t1_jefiyxs wrote

Reply to comment by hurdygurdy21 in Far Cry 5 or 6 by Monsterboogie007

Primal isn’t arguably better than anything. It’s a melee based game without a parry, dodge, or more attacks than “stab”. Undercooked hell scape of a game.

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hurdygurdy21 t1_jefkcqw wrote

Why would it have a parry or a dodge? It's a Far Cry game. From my memory Far Cry has never had a parry or dodge. Anything new they added felt like something that could be in future games (like weapon crafting and throwing and animal taming for instance)

It is labeled as part of the series so it can be easily argued as part of that series and as better than any one of them. You clearly didn't like it but plenty of others did. I know I have a blast every time I play it.

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Bugoongu t1_jeflssa wrote

Because it’s melee based, you can just stab. That’s it, one attack. It’s just laziness from the developer. If you make a game that usually you have guns, replace them but make zero effort to make the new weapons fun, that’s laziness!

Your argument is “it’s farcry”. That’s a poor reason to make half a game. Lots of mechanics can be added/removed. Farcry had super mutants, farcry 2 had malaria. They don’t feature in the new games so it shows mechanics and interaction can change.

Having some kind of dynamic interaction with the combat could have made it more engaging. The lack of story is one thing, but muted, half finished gameplay is a miserable thing to interact with. Some people have a huge tolerance for blandness though.

It’s a lazy reskin of the fourth game. Considering Ubisoft just keep remaking 3 in various forms, it’s lazy. They’re lazy.

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hurdygurdy21 t1_jefnxyp wrote

>you can just stab. That’s it

That is 100% false. There are multiple weapons with multiple attacks. You can throw them, set them on fire, craft them on the fly because they can break or lose them. You can command animals or use stealth. Take them out from a range or use traps. Even lead them into other threats

The combat is as dynamic as it has to be in a 10 000 BC setting. You play an early man who has basic combat knowledge mostly as a defense. To have him play like he was a professional fighter would be weird and out of place.

It's not half a game. It's a fully fleshed out game. Just vastly different than the previous titles. Even the "reused map" is completely unrecognizable because of the work they put in to make it so.

Maybe engage with the mechanics rather than swing a weapon once and claim that's all there is to it.

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Bugoongu t1_jegrjjj wrote

Crafting is not an attack, throwing is a ranged attack. Yes, there are other mechanics, sorry you missed the specifics about the melee combat. Game was still lazy, but go off. Some people like trash, it’s your right.

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hurdygurdy21 t1_jegtzzc wrote

When did I say crafting was an attack?

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Bugoongu t1_jegufo6 wrote

My argument is that in melee you can only stab. You claim it’s not true and stated a bunch of examples, including crafting. None of which were melee attacks. You mentioned the fire, a modification to the attack.

You literally said it to point out my statement as false. That’s when.

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hurdygurdy21 t1_jegw0yc wrote

Dude, you stab with your spear. Hold it it is a heavier lunge. One handed club has a swing, hold it and it's an over head attack. The two handed club as a heavy swing, and again, hold it separate attack. That is much more than just stab. If you had played the game like the other comment said you'd have known that.

I never said crafting was an attack.

>There are multiple weapons with multiple attacks. You can throw them, set them on fire, craft them on the fly because they can break or lose them.

Those were my exact words. Now I'm no English teacher but I'm pretty sure that dot after the first sentence is a period. Pretty sure that means the start of a new sentence. A sentence in which I list other things you can do in combat (things other than just stab btw). Not listing attacks.

I was quite clearly pointing out your "just stab" comment was false because of the multiple attacks as well as what you can do during combat to enhance the attack or keep enemies at a distance.

Is Far Cry Primal the deepest combat at ever? No. It's fairly shallow. But since it is a sandbox game where variety is key for a good time, I say it suffices for what it does in that department. If you focus on just the melee you are missing out on a huge chunk of the game.

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Bugoongu t1_jegxbqa wrote

So you stab, or you stab harder, got it. Club, you swing or swing harder, yes, real progress. I prefer to stab with the club. You’re reinforcing the point that melee is undercooked laziness, with almost zero variety. Worse, you seem to think that stab and stab a bit harder is worth mentioning as different enough to separate them.

Yes, a period, which then means all context is lost and nothing you said before relates to it. Again, got it. You’re damn right you’re no English teacher, if that’s your response. Paragraphs don’t exist, context isn’t real and periods denote the end of a topic? Nice.

It’s not deep. Ubisoft have been coasting, it’s just your tolerance for half cooked, lazy games is lower than mine. Defending mediocrity is a habit for Ubi fans. Enjoy being the human embodiment of beige.

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hurdygurdy21 t1_jegz9a4 wrote

Light and heavy attacks, dude. Whether you believe it or not, they are classified as different attacks, whether the motion is the same or not. I agreed with you the melee alone is shallow. It's not supposed to be deep. I think you're missing that Far Cry games are sandbox games first. You are dropped into a world with a variety of tools and you need to get shit done. Melee was just one of the variety of tools in Primal. One tool. Use the others in tandem and you might actually smile for once in your clearly sad life.

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Trollo_Baggins t1_jefxhal wrote

So you have never played Farcry Primal. Got it.

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Bugoongu t1_jegrlzr wrote

I’ve played it, maybe you should play another game to give you context?

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