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Platybear_OG OP t1_jeft3cv wrote

Yikes, I guess you'd have to make a backstory for each character. Then again, you can just use GPT to create it then train it only on that + in-game lore and facts. I dunno, just interesting to think about.

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ShounenSuki t1_jeftgh8 wrote

It's interesting, but the real question is if using the AI adds enough value and saves enough time to compensate for the loss of control and creativity and the added complexity of training the AI and customising it for each NPC

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Smurftra t1_jego4bp wrote

I think you said it perfectly. IMO this would work in a rogue like setting, but in a fully fledged world, not having control might hinder the experience. However, I could see an hybrid where the game works tradionally by having a pre made response, but letting the AI word it. Something like: NPC must express gratitude, write me a sentence for this.

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ShounenSuki t1_jegoltc wrote

I can see it now:

  • AI-NPC: "Thank God you were there to help us!"
  • PC: "I thought this game didn't have gods?"
  • AI-NPC: I apologize for the mistake in my previous response. You are correct that there are no gods in this setting
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Smurftra t1_jegpi4n wrote

hehehe

​

I meant it more like normal dialogue options:

PC : (Picks an option:) 1) Die!!! 2) I'll help

AI-NPC: if PC selected 1, generate threat sentence, if 2, generate gratitude sentence

but then we're far from natural conversation. I'm just thinking this will be the first step

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