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Platybear_OG OP t1_jefvpo7 wrote

That's a bummer. I know nothing of how it actually works but is it possible to retrain it using only, let's say Tolkein's works? Then could you set hard parameters so that generated dialogue couldn't contradict narrative story beats necessary for game progression?

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420binchicken t1_jegntel wrote

Honestly mate I’ve read a few comments in here and anyone dismissing it as too hard or far off I’d argue simply isn’t informed about where current AI language models are at and where they are rapidly heading.

The answer to can/will such AI be used to enhance game conversations and the answer is absolutely yes they could even with todays models.

I have no doubt we will see a AAA game using some sort of AI to power NPC interactions within the next couple years.

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Platybear_OG OP t1_jegpsmg wrote

That's awesome news! I hope the next Elder Scrolls game can bake it in there somehow. Wouldn't that be something?

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