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liquid_acid-OG t1_je29m5w wrote

It's a different kind of RPG but Never Winter Nights 2.

Combat can (and should be) be paused at any point to issue commands to your NPC group that they will then carry out when unpaused. This can alleviate any stress that could form during potentially intense combat situations.

Same type of game and combat to divinity original sin but easier game overall.

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