flarelordfenix t1_jdioup1 wrote
Reply to comment by asunamyag in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
I don;'t think the loading times are that bad, and I actually don't even care about a small load. It's cool they're trying to eliminate them, but I actually feel like a little loading downtime is *good* for Souls games. Breather. That said, I never found PS4/Ps4 Elden Ring frustrating., nor did I have issues' with loading blocks of vegetation slowly like I do with either version on the PS5, in ANY graphics mode. Which just kind of baffles me.
asunamyag t1_jdiz408 wrote
The problem the PS4 load times were enormous compared to the number of times you die in that game.
It was particularly awful when fighting bosses, where each iteration of the fight could be less than ten seconds. It literally meant a majority of my time “playing” the game while fighting a boss was spent waiting to respawn.
As I said, I don’t mind this sort of wait in a game where respawning is very infrequent, but in a game where you do it all the time it’s awful.
Viewing a single comment thread. View all comments