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noneym86 t1_iyctw7k wrote

Reply to comment by xiosy in Game of the Year by King_Shurk

May I asked what Elden Ring innovated on open world formula?

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PrescientPotato t1_iycurae wrote

Lack of handholding, worldbuilding

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noneym86 t1_iycv5pn wrote

Isn't that something that has been done before, and even better, by BoTW?

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PrescientPotato t1_iycvzx0 wrote

No, not by a long shot.

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noneym86 t1_iycx4ph wrote

Ok if there's anything Elden Ring did, haven't seen it. Maybe I didn't play it long enough.

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xiosy t1_iycv0to wrote

It’s not lack of handholding for me it’s the immersion and that you always find interesting stuff while traversing in the world look at ac for example the map is boring and lifeless

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jumpmanryan t1_iyd8yq2 wrote

It’s the first game to successfully follow the formula of BotW’s open world, but did it better. Everything you see in the distance that looks interesting is interesting. You can travel to it immediately if you’re skilled enough and the sense of wonder and discovery is arguably the greatest in any game ever created.

It’s innovation is a bit more subtle because it’s really innovating on top of BotW’s innovation. Like, for me, Elden Ring is more-so revolutionary than it is innovating. But regardless, it truly is a once in a generation type of game.

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Dienda42069 t1_iydchm5 wrote

Your first paragraph literally describes Skyrim.

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jumpmanryan t1_iyehqwi wrote

I haven’t played Skyrim so I guess I don’t know. But everyone seemed to talk about BotW’s open world being a new and innovative type of open world. And that’s the way Elden Ring’s open world is as well. So that makes me assume that most people don’t view Skyrim’s open world as the same as ER/BotW.

Again though, haven’t played Skyrim. I do plan on it soon tho with it being on PS+!

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