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Broadside02195 t1_iy863o9 wrote

Longevity is the reason. You can grab cash by pumping out bad games and relying on notoriety/marketing to net you sales, but it only works a few times before people (customers) start remembering how they got burned before and stop buying. Once that happens, even producing an absolute banger of a game sometimes isn't enough to bring you back from the brink of shutdown.

Mobile games are a very different story.

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