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tortupouce t1_iy7exp7 wrote

No they won't make any money but some peoples buy so many skin that it is worth it for them.

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tortupouce t1_iy7f0uz wrote

In Fortnite's time I knew some people that spent more than a thousand dollars in the game and that wasn't so uncommon

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ZazaB00 t1_iy7t1vb wrote

It’s still Fortnite’s time btw. Starting a new Chapter this weekend and that’ll likely be a new map. Sure, the game has become an advertising/collab juggernaut, but it makes sense in their wacky storyline.

Anyway, they keep adding features like their parkour system, no build mode, and now likely a first person mode. So, a lot of the reasons people wouldn’t want to try it, the building, no longer interfere with just having a good time.

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jfu16 t1_iy7f72q wrote

I get that, but looking at just me right. Does the benefit of me adding +1 to the player count outweigh the negatives of having to pay for 1 more player? I would imagine that game maintenance costs sorta plateau for AAA games but player count is a volatile and indicative of a games likelihood of receiving more investment

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biscuity87 t1_iy7fala wrote

Your a potential buyer. They want as many of you as they can get. A higher player count feeds new players in as well.

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tortupouce t1_iy7fif9 wrote

A lot of game fail for that reason but AAA game are the most worth it for companies because there will always be someone to buy items or even merch of that game

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pseudopad t1_iy7k35q wrote

If you, a non-paying player is in the game, that's another target for the paying player to shoot at.

One more or less player on a map doesn't change the operating costs of the servers significantly, and the bandwidth you consume is minuscule.

The development costs will be the same no matter how many are playing the game, and the cosmetic items are paid for by those who use them.

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