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[deleted] t1_iyciukk wrote

Why would you have to choose between the two

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keythatismusty OP t1_iycj6su wrote

Devs aren't going to waste resources on coding two things and creating their own server infrastructure only to end up losing money as a result. It's also a bad idea to split the playerbase of a multiplayer game.

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[deleted] t1_iycjfso wrote

I'm not going to actually check, but there are at least 100 games with both dedicated and custom servers.

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keythatismusty OP t1_iycjkkd wrote

And how many of them are on the level of CoD/BF?

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[deleted] t1_iycjyky wrote

BF2042 launched with the portal, which is what you are asking for. Actually, battlefield has always had custom servers. Not sure what "level" you're looking for

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MaxiumPotential777 t1_iyckdkt wrote

This sounds like original Counterstrike 1.6 or Counterstrike Source.

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Schulle2105 t1_iycizm0 wrote

Honestly what do you gain from archievments?I would prefer a modable variant and don't give a crap about the archievments

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keythatismusty OP t1_iycjbzb wrote

> archievments

Not just achievements.

Unlockables.

Unlockable weapons, outfits, armor, upgrades, etc. You may say you don't care, but think of all the people that grind BF/CoD in part because they want to unlock the next toy.

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Schulle2105 t1_iycjgbp wrote

Well let people mod for a couple of months and see what is more interesting between a weaponskin and darts Vater as playable character

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Reaperliwiathan t1_iyd82kc wrote

Why not both? Look at some Valve games, like, TF2, L4D, they have official AND community servers

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sfxer001 t1_iydkilz wrote

I’d still prefer Quake 3.

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