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Ze-Doctor t1_iyar7cq wrote

I don't have a definitive favorite game but more like a group of games (Sonic Unleashed, Terraria, COD Zombies) I know, the last one isn't a standalone game but a game mode. I just love it so much that I have more play time on there in any Call Of Duty than the multiplayer.

Now onto your question about what kind of game you should make.

First, you have to ask yourself, "What genre should my game be? Do I want an Arcade game or a racing game?" Things like this should be made beforehand.

After that is finished, you should make a theming for the game. Example: Sci-fi, fantasy, modern age, medieval etc.

Onto our next checkmark, and those are mostly what you are capable of or what you want to implement in your game. You can choose features you yourself would want in the game, or ask around what they would want via a polls, questioners and whatever kind of ways there are to ask people.

The hard part will be to satisfy everybody. Not everybody will like a game, there will always people who will not enjoy a game because a specific thing isn't to their liking, be it the graphics, a game mechanic, the story etc.

I hope my paragraph was helpful for you. I will gladly answer any questions you have after reading all this, and good luck trying to create a game you yourself and many other people will enjoy :)

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CrypticXSystem OP t1_iyaslrg wrote

>What genre should my game be?

I think I want a stratigic multiplayer co-op game based either on battle or logic or both.

> you should make a theming for the game

I think the theme I want is high quality and "tech" effects or child-like gameboard theme (Like Mario or Manopoly)

>those are mostly what you are capable of or what you want to implement in your game

I don't think I am capable of making a game look good and feel good, jsut the logic sadly. I am into scripting and programming. I am learning a effects and modeling in blender. But I think this is all too much for 1 peroson to manage. I think that is my current my problem.

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>I hope my paragraph was helpful for you. I will gladly answer any questions you have after reading all this, and good luck trying to create a game you yourself and many other people will enjoy :)

Thank you, I did. I usually jump into the editor and think of ideas as I go and they usually end up how I like. But I have never looked at them this way, could be useful in the future :)

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Ze-Doctor t1_iyauuvw wrote

>I think I want a stratigic multiplayer co-op game based either on battle or logic or both.

From this description, I get a similar feel of the Halo Wars games or Strategic FPS games like Ready or Not.

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>I think the theme I want is high quality and "tech" effects or child-like gameboard theme (Like Mario or Manopoly)

That's a good start, having a theme can give you an idea later on how to design the models etc.

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>I don't think I am capable of making a game look good and feel good,
jsut the logic sadly. I am into scripting and programming. I am learning
a effects and modeling in blender. But I think this is all too much for
1 peroson to manage. I think that is my current my problem.

And that is fine, you don't have to make everything by yourself, well you can but that will take more time than having a team where everyone has their designated job to do.

Modeling in game development comes near the end phase of game development, since there might be sudden changes you want to make or have to make. Most game developers use placeholder objects and make the gameplay first. For coding the actual game you should look around and talk with other game developers for advice since I have no experience myself in this field.

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