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coryhill66 t1_j2eox2v wrote

Definitely Resident Evil you had to have ink ribbons and find a typewriter.

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Nomad_RetroWildlands t1_j2f5tlc wrote

I always liked the original Silent Hill's save points. Harry (the main character) would use them to chronicle his journey up to that point in case someone came across his notes. Wasn't revolutionary, but just a neat touch of emersion.

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DragonReign t1_j2eqq1a wrote

Spyro the Dragon, the OG PS1 games, the ones in the Reignited trilogy.

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[deleted] OP t1_j2er3ls wrote

never played, what was that like?

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DragonReign t1_j2evg8t wrote

So, intro cutscene for the game, the big bad zaps all the Dragons in the world and turns them into crystal statues. You play as a child dragon, you hid behind one of the adults and didn't get zapped.

It's never really explained why, cuz magic, but when you touch a dragon statue, it frees them. There's a short cutscene for each dragon, they are voice acted, they give little nuggets of wisdom, or just random rambles, but each dragon statue cutscene is different. After the cutscene, there is a crystal pad left behind with a fairy on it. Stand on the pad and you can talk to the fairy, the fairy lets you replay that cutscene or save the game.

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Deadpool2037 t1_j2eu11u wrote

Skyrim cuz you could save right before brutally murdering anyone who slightly inconveniences you

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GreyGalihad25 t1_j2enw94 wrote

Pokemon

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[deleted] OP t1_j2eo6az wrote

what was a pokémon save point? i actually never played

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GreyGalihad25 t1_j2ernl2 wrote

Wherever you wanted. It lead to things like saving right before a fight or a big guy you wanna catch, so if it goes wrong you just turn of the game boy and try again.

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[deleted] OP t1_j2ervf4 wrote

ah i guess that’s like most games today, i thought it was a save point that was unique in some way. like ffvii’s bouncing question mark!

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