Submitted by Saugeen-Uwo t3_zy43fl in gaming
For me, Xenoblade 3 had too many systems and mechanics to manage: classes, skills, arts, combos, chains, fusions, gems, soul links, silver and gold coins, normal gold, accessories, etc.
Submitted by Saugeen-Uwo t3_zy43fl in gaming
For me, Xenoblade 3 had too many systems and mechanics to manage: classes, skills, arts, combos, chains, fusions, gems, soul links, silver and gold coins, normal gold, accessories, etc.
Yeah OP over here complaining about Xenoblade... They have no idea.
My mind was melting by just attempting naval warfare in HOI 4
JRPGs are notorious for this, many says the genre mainly focuses on story as they put less effort on combat but goddamn the thing you have to know is ridiculous.
Final Fantasy 8 is one such case with GF (a.k.a Summons/Eidolons), how you equip it, how you level it up, how it interacts with status, how it interacts with equipped spells, and its magic system that doesn't use mana point but instead act like a perishable items, which depends on how you do things, you can be massively underpowered in the endgame or ridiculously overpowered since Disc 1.
other genre that's notorious with having too many mechanics is the 'Grand Strategy' genre, basically all Paradox games (Hearts of Iron, Crusader Kings, Europa Universalis). You could open several semesters of class just to teach these games' basic mechanics.
FF8 is my personal favorite final fantasy, and it would be a nightmare to try and explain the junction system to someone who hasn't played it. That said, it is actually really simple once you get it.
I like how FF8 worked that into the story.
You're going to a military academy to learn those principles, as GFs and equipped spells are what turn teens into super soldiers. Downside to GFs is they take up space in long-term memory, so your entire cast can have useful amnesia to critical story points.
The best in game representation of the above systems working would be to play the game so you never level up (Totally possible through use of the GF system and some counterintuitive first couple of hours). Player and monster levels scale 1 to 1, so if you use the GF and spell system well you just feel like a super soldier for all disks.
F2P MMORPGs are probably the worst about this. There's so many different and completely detached-from-each-other premium currency and progression systems designed to keep you spending money in all of them.
Pathfinder: Kingmaker. Never before have I played a game that was so utterly determined to get in my way of playing the game.
Warframe was waaaay too much to put on a new player. Gotta spend the first couple hundred hours with a wiki open
Lmao came here to say xenoblade 2 and then saw you put xenovlade 3 hahah
MGS5
Final Fantasy VIII junction System is very complicated for a JRPG
For me Eu4 with all the DLC. and War frame.
With EU4 they just continued making the game more complex with each DLC adding a new feature or 2. War frame is mainly the way you unlock stuff.
I agree with you. Xenoblade 3 just threw in whatever came to mind.
Xenoblade is probably up there, one of those games I wanted to play but the UI along with how it plays just doesn't interest me....other than that I have no interest in almost all MMOs for the same reason, also used to play some YuGiOh back in the day and I recently downloaded their latest game and found out there's a whole bunch of new mechanics added that's very overwhelming
path of exile
Any scrolls game. I don't have time to memorize/learn what every fucking thing does and don't care enough to look at every item in every slot either
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Geralt_Romalion t1_j23nbcz wrote
Franchises like Hearts of Iron make my head hurt.