Magnon t1_j2cp1a6 wrote
Reply to comment by [deleted] in Why are some people against accessibility options? by [deleted]
Not every person needs to beat every game. Some games fundamentally are made to be difficult and not be completed by every person. If you have physical problems that compromise your fingers for instance, game designers aren't obligated to make their game beatable by you if they want their game to require split second reactions.
[deleted] OP t1_j2cp4d5 wrote
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Magnon t1_j2cp91o wrote
Because nobody owes you beating a video game. It's an entertainment product and art. Someone's vision doesn't have to be beatable by every person on earth.
[deleted] OP t1_j2cpfe2 wrote
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Magnon t1_j2cqabn wrote
Why is it such a massive problem that you can't beat the game?
[deleted] OP t1_j2cqf91 wrote
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Magnon t1_j2cqyvb wrote
Difficulties are never well designed, and the majority of games with an easy/normal/hard difficulty scheme are too easy. I want them to spend the time to make the game well designed and very specifically balanced. In the case of souls games, I want the game to be hard, that's why I like that the devs tend to make fights hard, then, when testers say it's hard enough, they make it harder.
There's literally already ways of making the game easier in the souls games, especially elden ring which has the most difficulty modifiers of any souls game ever.
Nearby-Stranger-1625 t1_j2cso8k wrote
Why spend thousands of dollars and potentially hundreds of hours of development time rebalancing fights for the maybe 20 people that would now buy the game that otherwise wouldn't?
lalzylolzy t1_j2cpxnw wrote
If games are proponents of ableism for not having difficulty options, then chess is ableist for requiring intelligence and a strategic mind.
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