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Magnon t1_j2cv9rj wrote

But the devs want you to fight malenia and think "this is so fucking hard", then when you talk about it with someone else who has done the fight, you both experienced the same thing. Walking in on cinematic difficulty, killing malenia in 3 hits, you've undermined the experience. I've seen multiple people say they regret using overpowered stuff/summons that beat the fight for them, because they didn't get the experience as it was intended.

The devs didn't design the environment to just exist and be seen, they designed it to go along with "very difficult boss".

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boersc t1_j2cwpz4 wrote

Then again, I never got past the first area, so I missed most of all those environments they created. Same with Bloodborne where I couldn't get across that bridge. Both games and all that hard work gone to waste on me. I know the game is supposed to be difficult, and if I had 100 hours per game I would, but I don't. I want to see what they created, and not via a youtube video.

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Magnon t1_j2cww9n wrote

That's weird, if you had spent time exploring elden ring, you would've found alternate routes to at least 3 other zones that don't require you to beat any bosses. Very visually varied zones too.

Also, if you have time to beat 5 20 hour games you have time to beat 1 100 hour game, you just don't want to.

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boersc t1_j2d0x9m wrote

But why? Why deny me to move straight to Melania if I want to? I don't need artschool diploma to go see the Mona Lisa. Would I appreciate it more? Sure. But if I buy a ticket to the Louvre, I can go straight to ML and enjoy it the wsy I want... Why is it so difficult to allow ppl to enjoy a game and all it has to offer the way THEY want ito?

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