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Ok-Pressure-3879 t1_j2asga4 wrote

Theres monster killing contract work, theres a zillion sidequests with even more places to explore. And you never know where a sidequest will go. They are far more intricate and involved than DA:I all filler no killer. The world feels real and lived in. Its a rough place to be. You can make things worse for good people accidentally. It feels like an adult story vs a sanitized super clean game.

Edit: this was to add to the post for the OP as it was a great reply already.

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ShotGlass31 t1_j2at51c wrote

This. Also, for the monster work; each one feels like a crime scene and your investigating the area. You have to look for clues and interview witnesses, and once you actually do get to the monster, you have to kill it. Each monster has their own strengths and weaknesses so learning which is which benefits you. You can kill a monster without the proper tools, yes; but you’ll have a tougher time doing it, especially on the higher difficulties.

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Ok-Pressure-3879 t1_j2aut85 wrote

And personally Heart of Stone is one of the greatest DLC stories and overall stories I have ever seen in a game.

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