Chepstin t1_j2e5n9q wrote
Reply to comment by 11nerd11 in A lot of games went off of Legend of Zelda breath of the wild's overworld exploration style... Elden ring Pokemon legends arceus Immortals: Fenyx Rising by [deleted]
>The open world itself is one of the best ever created.
I'd argue it's one of the worst.
There's absolutely nothing of interest in it, it has excellent transversal mechanics which allow you to get around the world in a fun way.
But it's so barren and lacking in things to explore I don't know why you'd want to.
"Oh look it's one of the same 5 types of enemies copy and pasted over there"
"Omg it's the exact same ruins I saw 20 minutes ago"!
"Are you kidding me? Another shrine wow! I wonder if it has the same reward as the last 93 shrines I found?'
I can't wait to explore to try and find my 718th Korok seed.
It's the kind of Open world Ubisoft would get absolutely torn to shreds over.
ella6767c t1_j2e8llk wrote
Assassin's Creed, DA:I, Far Cry, Horizon, Tomb Raider, Wildlands, etc... sooo many games use this formula. I'm not going to argue that it's necessarily a bad formula. Because I think there's merit in the mindless fun of going from spot to spot and clearing it out. But personally, I do think it's the antithesis of what a great open world game is. When everything is marked on the map, or too samey, when there's nothing to look forward too: no interesting quests, or characters, or random encounters, or useful loot, etc... then there's no genuine sense of adventure. It's a check-list.
Viewing a single comment thread. View all comments