Infinite-Sleep3527 t1_j2efmdk wrote
Reply to comment by 11nerd11 in A lot of games went off of Legend of Zelda breath of the wild's overworld exploration style... Elden ring Pokemon legends arceus Immortals: Fenyx Rising by [deleted]
Haha you’re absolutely incorrect. The reason I mentioned TW3 was because it truly did set the bar for open world games. Best side quests in the industry, great living environments and characters, and a perfect amount of high quality stuff to do in the open world. Every landmark has some sort of loot or cool story. Every thing you see, you can go to. And there’s no filler BS. Some mini quests you stumble across even affect the world and the main story. And there’s very very little repetition or re-used content.
You’re free to dislike the game itself. But to deny that is fundamentally changed open world games is just objectively incorrect. Every single open world game that has come after has a small amount of TW3’s DNA in it. From 2015 all the way to present day.
11nerd11 t1_j2ehiyj wrote
W3 set the standard for quests and storytelling, yes.
Not exploration, certainly not traversal or combat for that matter. It's not an exploation based open world.
I don't dislike W3 in the slightest, your whole defensive rant is based on weird assumptions.
It changed open world games, and so did botw, in very different ways.
Infinite-Sleep3527 t1_j2ehpwv wrote
Didn’t think I was defensive or ranting at all. I thought we were having a friendly discussion. As indicated by me not downvoting you, but you downvoting me haha.
All good though I can tell this won’t be a constructive dialogue, happy holidays!
11nerd11 t1_j2eiwlu wrote
You assuming I don't like the game just because I said it didn't set the standard in terms of exploration is very defensive, yes.
I didn't downvote you. I got downvoted too and didn't automatically assume it mustve been you. Again, seems defensive, sorry.
Yeah sadly seems like it won't, thanks for staying polite at least. Likewise happy holidays.
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