Submitted by ThoughtsAtRandom t3_zzkjnq in gaming
I listen to proximity chat in games like Warzone and wonder if we will ever reach a point where a person no longer sounds like they’re just a voice over the speakers, but rather actually within the game environment with actual depth effects and sound reflections - all in high fidelity. If you’re in a house and your opponent is on the second floor, their voice actually sounds muffled like it’s coming from the floor above you. If you’re in an open field, in a canyon, in a parking garage, in a sewer: same thing. If they’re close, they sound like they’re close. If they’re far, they sound like they’re far. No different than in real life.
Just wondering if anyone knows about games that already employ this or if there is tech aiming to do this.
Chipdip88 t1_j2c74bd wrote
Why would I want to hear the muffled voice of a 12 year old telling me that he fucked my momma last night? I think I can live without that bullshit.....