Submitted by ThoughtsAtRandom t3_zzkjnq in gaming
I listen to proximity chat in games like Warzone and wonder if we will ever reach a point where a person no longer sounds like they’re just a voice over the speakers, but rather actually within the game environment with actual depth effects and sound reflections - all in high fidelity. If you’re in a house and your opponent is on the second floor, their voice actually sounds muffled like it’s coming from the floor above you. If you’re in an open field, in a canyon, in a parking garage, in a sewer: same thing. If they’re close, they sound like they’re close. If they’re far, they sound like they’re far. No different than in real life.
Just wondering if anyone knows about games that already employ this or if there is tech aiming to do this.
___Paladin___ t1_j2c5xw0 wrote
We've definitely had the tech to do this as early as 2005. Probably earlier. The trick is justifying the time and money to do it since people will buy a game even if it doesn't have it.
I could see it gaining prominence and implementation if people start caring about it more.