Submitted by OutriderZero t3_10n9h3f in gaming
Schulle2105 t1_j67ln7n wrote
The focus on "cinematic" games is a step in the wrong direction
AnonymousSplash t1_j67ogwx wrote
This is it right here. I get the appeal, but for me, I play games because they're games. If I want to watch a movie I'll go do that. I don't need a hyper-realistic 10-hour game on rails to give me more cutscenes than game play.
QTE games are the one exception to that for me, I think. They're still not for me though.
OutriderZero OP t1_j67m5yp wrote
I can at least somewhat agree with this. Some games seem like the creators would have done better to just make a movie instead
Schulle2105 t1_j67mhz6 wrote
At base different types of games are also fine the thing is, it is the current fad and everyone sticks their fingers into it.
Timboron t1_j67lsio wrote
Can you name some recent cases where this was an issue?
Schulle2105 t1_j67m0g0 wrote
Forspoken it takes the control off you way too often,god of War is debatable in that regard as well.
LetsGoChamp19 t1_j67x18p wrote
GOW Ragnarok has around 7 hours of cutscenes. When I platinumed it I had almost 60 hours of playtime. That’s 50 hours of gameplay, side quests, challenges etc. compared to 7 of cutscenes. Ragnarok is definitely a gameplay heavy game
Just because a game has a lot of cutscenes doesn’t mean it’s an interactive movie
Schulle2105 t1_j67xdld wrote
How many hours were the sidecontent,collectathon? Those are normally always separate in games and have maybe a cutscene at the end.
Going for platinum is something that not everyone wants to do and if the mainstory ends maybe 10-15 hours before that then the 7 hours out of 40-35 which would be a third of the game
HappycamperNZ t1_j67ry7p wrote
Kingdom hearts
KillerKill420 t1_j67ry1l wrote
The two god of war games.
djr7 t1_j67rtit wrote
what direction?
Schulle2105 t1_j67scdc wrote
That these games become too prevalent in itself it isn't bad to have differing games but too many developers involve themselves into it,similar to how everyone made BR for a time.That trendchasing is the bigger problem and well if a game devolves into half cutscenes half gameplay is it actually still a game?
djr7 t1_j67t37x wrote
and how many is too many?
trendchasing isn't the worst thing in the world, competition is great cuz we get to weed out the shitty games and end up with some gems and new IP. not sure what "cinematic" games you're talking about since I don't think we actually get many of em, the only ones I can think of are the sub-par Dark Anthology games
Schulle2105 t1_j67ue19 wrote
I think you misinterpreted cinematic games in this case,I meant games that become overly linear and handholdy which take you out of the game for cutscenes once too often.
Competition might help to improve quality but if the majority of games get made to fit this in AAA gaming it means other type of games make a step back.
And it just the feeling that gameplay becomes secondary which is kind of iffy when you talk about games
Gamboni327 t1_j69387d wrote
So cinematic game is just “any game you don’t like”?
Schulle2105 t1_j6c1sd2 wrote
If a game I don't like means that actual gameplay is secondary the sure I guess
djr7 t1_j6ajvzv wrote
cinematic games are those that take the player out of the direct gameplay, either via cutscenes or non-interactible scripted sequences.
being linear or holding the players hand doesn't inheritently do that.
also no, competition doesn't mean other types of games take a step back, majority of games don't fit the same mold. Popularity of an aspect "let's say open world" may influence a lot of games to experiement with that feature, but it isn't going to affect games that have no use for it. Even then the problem isn't really with the games themselves, but more so with publishers wanting to cash in on trends. The ideas aren't the problem.
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