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_i_am_negative_iq t1_j67pwtd wrote

I believe game engines like Unity and Unreal being accessible to more people is NOT an inherently good thing.

Whilst there have been some absolute bangers created because of the much lower level of accessibility, the gaming market as a whole has been flooded with low effort/technically unimpressive/poorly optimised games from less or none experienced developers.

By making the ability to develop games less accessible, you inherently require developers to have a much better technical understanding. In theory, this would mean new devs would have to be far more dedicated to their project (cuts out low effort shovelware) and better optimise their games

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djr7 t1_j67s8r7 wrote

that has more to do with game platform services and not the engines though.

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Arnosa88 t1_j67y7zc wrote

Yeah I’m thinking it’s a creative issue. More of it looks the same so it must be the same.

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djr7 t1_j6ag6io wrote

huh? what creative issue?

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Arnosa88 t1_j6c59g3 wrote

Like, using the same game engine to make pretty much the same game. They may not mean to do it, but they see the same layout, level, cosmetics, game play type they’ve seen for years and redeploy it on “their game” and say it’s new.

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djr7 t1_j6cck7s wrote

who is "they"?

what same games?

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