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Schulle2105 t1_j67scdc wrote

That these games become too prevalent in itself it isn't bad to have differing games but too many developers involve themselves into it,similar to how everyone made BR for a time.That trendchasing is the bigger problem and well if a game devolves into half cutscenes half gameplay is it actually still a game?

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djr7 t1_j67t37x wrote

and how many is too many?

trendchasing isn't the worst thing in the world, competition is great cuz we get to weed out the shitty games and end up with some gems and new IP. not sure what "cinematic" games you're talking about since I don't think we actually get many of em, the only ones I can think of are the sub-par Dark Anthology games

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Schulle2105 t1_j67ue19 wrote

I think you misinterpreted cinematic games in this case,I meant games that become overly linear and handholdy which take you out of the game for cutscenes once too often.

Competition might help to improve quality but if the majority of games get made to fit this in AAA gaming it means other type of games make a step back.

And it just the feeling that gameplay becomes secondary which is kind of iffy when you talk about games

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Gamboni327 t1_j69387d wrote

So cinematic game is just “any game you don’t like”?

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Schulle2105 t1_j6c1sd2 wrote

If a game I don't like means that actual gameplay is secondary the sure I guess

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djr7 t1_j6ajvzv wrote

cinematic games are those that take the player out of the direct gameplay, either via cutscenes or non-interactible scripted sequences.

being linear or holding the players hand doesn't inheritently do that.

also no, competition doesn't mean other types of games take a step back, majority of games don't fit the same mold. Popularity of an aspect "let's say open world" may influence a lot of games to experiement with that feature, but it isn't going to affect games that have no use for it. Even then the problem isn't really with the games themselves, but more so with publishers wanting to cash in on trends. The ideas aren't the problem.

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