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Sycokinetic t1_j6luvvq wrote

It was a so-called WoW-killer that was specifically meant to be more successful than WoW. I think they ended up breaking the then-record for the highest-budget game? Or at least they came close. Obviously it was not more successful than WoW and eventually went F2P as a way to boost microtransactions, since subscriptions weren't cutting it.

I was saying it as a bad thing because they spent so much money and had such high aspirations, but ultimately they failed because they were trying to compete with WoW by making WoW.

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