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Masspoint OP t1_j6manev wrote

from wiki

The game's lead level designer was Bill Gardner. He cited Capcom's survival horror series Resident Evil as a significant influence on BioShock, stating there are "all these nods and all these little elements that I think you can see where Resident Evil inspired us". The team were particularly influenced by Resident Evil 4,
including its approach to the environments, combat, and tools, its game
design and tactical elements, its "gameplay fuelled storytelling" and
inventory system, and its opening village level in terms of how it
"handled the sandbox nature of the combat" and in terms of "the
environment

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