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Shariq_tcb OP t1_j6onl3g wrote

Reply to comment by Riovas in How to make a game engaging? by Shariq_tcb

That’s what I was planning for the normal bg. Like birds chirping and things like that. But I feel like the action scenes need spice. Are there any games that don’t use much music in action scenes?

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Riovas t1_j6op909 wrote

I want to say Resident Evil and Dead Space made good use of environmental sounds (wind blowing, screech of a violin, some creepy echoing and/or wailing sounds), that definitely fill in the void. Most horror hlgames are about atmosphere, and a good one would use minimal music to not distract from the tension.

For non-horror action games, I can't think of any off the top my head. It would also really depend on the setting to know what environmental sounds would be available. Some games may use a chorus that is sung, but again not sure if a singing choir would be considered music to you.

But, I'm really interested in what you come up with, a game using only environmental sounds is intriguing.

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