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Dranzell t1_j6mzenc wrote

I agree. I can't get into any more Assassin's Creeds, Horizon games or anything of that sort because of the sheer amount of things that they "give you to do", of which most are repetitive.

The only reason I finished God of War was because of my love for the series.

At least in something like GTA, all the collectibles and side missions don't make you feel bad for not doing them, as they don't show up on map.

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winegum343 t1_j6ndmqk wrote

In fairness to God of War it kinda falls into that middle ground between Open World and Linear, it has open worldy elements and open stages but the vast majority of the game is spent moving linearly through areas, the same as Jedi:Fallen Order.

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Shack691 t1_j6nurcs wrote

>The only reason I finished God of War was because of my love for the series.

GoW is designed in such a way that you can exclusively do the story and you don't have to interact with the rest of the world as there's always a yigdrasil gate next to the end of a mission allowing you to go straight to the next one

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