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manor2003 t1_j18o9ll wrote

Reply to comment by jaspobrowno in City of Tears by voithos

I heard many good stuff about Hollow Knight but i don't like games where i have no idea where I'm supposed to go, time too short, game too long and i have no idea what I'm doing so i just put it off.

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bonelessunicorn t1_j18v636 wrote

Same, felt disoriented the whole time and didn’t even mind the frustrating checkpoints. Just not for me but it was really nostalgic and beautiful.

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SmArty117 t1_j192ovg wrote

I think having no idea where to go is part of the point, you're just exploring a vast abandoned kingdom

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manor2003 t1_j192z75 wrote

No directive is one thing but like Dark Souls games when you die you respawn far away from where you were and then need to do all that way again and defeat all the enemies in the way again

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SmArty117 t1_j197ht5 wrote

Tbf there were a couple of bosses in HK where this really annoyed me and got super frustrating. I may have yelled at my screen a few times. But I liked the rest of the game too much to quit cause of that.

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kittehsfureva t1_j19zca9 wrote

The only two places that really got me was >!The Soul Sanctum and The Hive !<

Everything else had pretty manageable benches, with most of the hardest ones being mercifully right next to the boss.

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bunttyboy t1_j1ap2c3 wrote

I despised >!Soul sanctum!< as well like my god those >!Flying mages!< were such a pain in the ass

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SimBoO911 t1_j1ap1k4 wrote

You should try Ori and the blind forest, a bit like metroid but my god this game is beautiful and the sound track is amazing too.

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mauricioszabo t1_j19xnp5 wrote

I think my main criticism are the upgrades. They change waay too little of the game. Sometimes, things that takes a lot of charm notches make your attack like, 20% more powerful... which is fine, but at the same time, it's too little to feel any difference

It's a good game, and I understand this balance is tricky, but it feels kinda frustrating...

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