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TonyR600 t1_j4v32ra wrote

I'll be honest, I like Wandering Village but I don't like the art style (yours I like very much) and I don't like the dependency on the health of the monster. It's kind of a twist to the genre but I like to build my own stuff in city builders and not be feeding a giant monster all the time.

Can you elaborate how much of the gameplay will be around keeping turtly happy?

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GideonGriebenow OP t1_j4v3l1a wrote

Hi. I'll be honest, I like honesty.
It's one mechanic/building part of a lot of others. So, you will need to place a catapult, and feeding grass patches, and have enough Meeps around it to work it, but it's by no means a "remember to click every 60 seconds" kind of thing. It's also still evolving, and having "automated schedules" is also not impossible.
BTW. I'm saving this comment as the day I beat out The Wandering Village in art style! :)

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TonyR600 t1_j4v4ki0 wrote

Haha alright 😉 Looking forward to your game, I'll be testing the Demo within the next few days (after I'm done with the current AoE4 beta doh)

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SkyezOpen t1_j4vc3q3 wrote

Be sure to include options to reduce or eliminate hunger rate of the turtle or manipulate other factors like resource gain or research rate. I'm a big fan of survival crafting games, but the sanity feature in Green Hell was simply too much on top of an already complex system. After turning it off I felt like I was able to learn. Sometimes doing a super relaxed playthrough to learn the game is a big help.

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GideonGriebenow OP t1_j4vcucp wrote

Agreed, there will be loads of options for the player. If you check out the demo, you'll see I have lots of options even for how to triangulate the terrain, and I will extend that to gameplay too. There can be a "full game", and then one where you switch things on or off, for you to enjoy it the way you want to.

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