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MacroCode t1_j4vu0lk wrote

I'm sure you've thought of this already but:

You need to be careful with balancing the travel mechanics. Every different space biome should have distinct benefits and equally distinct downsides. Otherwise people like me will just pick one biome and circle it.

That's something really hard to do, I don't have a solution, sorry. It all looks beautiful though

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GideonGriebenow OP t1_j4vux89 wrote

Hi. Thanks for the thought. Yes, space is still evolving. I've got random areas of dry/wet, hot/cold and low/high power at the moment, but I could still do a lot with space, and even those existing ones. I usually have a base idea, then as the game progresses it gets tied down more and more.

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