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The_D0lph1n t1_iy9p4xw wrote

To me, it depends on the headphone. I wouldn't make any declarations that a driver type alone makes a headphone better or worse for gaming. Good imaging ability is best for most types of gaming, often better than wide soundstage. Many times wide soundstage can be worse for gaming as things sound far away and their locations get smeared a bit compared to sounding closer, but with pinpoint locations. Best of all would be layered soundstage (can tell when things are near vs far) with pinpoint imaging.

That being said, I found the Sundara to be not that good for gaming as I've had odd scenarios where things sound like they're coming from the wrong side. That might just be my unit though, or it could be the games I play that make a difference. I'm glad it's working out well for you.

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csch1992 OP t1_iy9qom9 wrote

maybe you had your headphones on wrong? it really sounded like that :D made me kinda laugh. i didnt have that issue. but to be fair i didnt try any competive game with it yet

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The_D0lph1n t1_iy9rmr2 wrote

Haha, good guess, but no, they were on the right way. Most things sounded correct, but there were just a few moments where the imaging was off. The game I was playing has Dolby Atmos support, which normally works very well, but it might have edge cases that don't play nice with how the Sundara images.

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csch1992 OP t1_iy9su20 wrote

maybe atmos was the issue? i think that should only be enabled on supported devices. i just played a round in halo infinite and could hear every step clear.

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