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PPatBoyd t1_j9mdgci wrote

I see these advances as most potentially useful in VR contexts; we've basically maxed out relevant screen resolution for normal displays in the effective arc lengths observable by the human eye.


WilfordGrimley t1_j9mli5m wrote

I could see this tech being used in tandem with pre-foviated rendering in VR contexts to deliver extreme detail with efficient GPU usage.


3_50 t1_j9mmd01 wrote

> The tech – which has extraordinary light scattering properties – would replace the liquid crystal layer and would not require the polarisers, which are responsible for half of wasted light intensity and energy use in displays.


PPatBoyd t1_j9mo9hp wrote

I suppose with regards to OP question they would be able to see the difference in a thinner display with lower energy use, totally!


unswsydney OP t1_j9qoihl wrote

Here's what Professor Andrey Miroshnichenko had to say, u/PPatBoyd:

>Great suggestion! Indeed, it would be possible to make curved (or even flexible) screens using such devices.