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Mickhead t1_ja6sy1l wrote

Did we watch the same video? The entire point of the video is that none of this is true. AI did do the hard part -- the small flourishes were done with basic VFX and 2 people. Meaning that you could create really convincing anime with even just a modicum of more resources.

This is an order of magnitude efficiency gain as high as cars were over horses, in my opinion. Sure it doesn't do everything but that's like saying cars aren't better than horses because it can't go over steps.

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EpicProdigy t1_ja6tett wrote

My first sentence is that animators do not recreate 1:1 animation based on their video reference. They do not rotoscope over real life images, because you can create much better moving characters by just using irl movements as inspiration, but applying your own knowledge to create moving characters in a much more appealing way.

Im sorry, but I watched the full video on their other channel, and the way the characters move are cool, but weird. But I personally would never watch an anime with that type of movement unless the story was good. This is isnt an issue with flickering or anything. Recreating animation 1:1 with real footage is often just not appealing animation. Its like some weird motion capture 2D animation and can look uncanny.

And why do you think most animation studios don't use motion capture for 3D animation other than when they want to create realistic movement, like for a realistic video game or movie? The power to "replace animators" for 3D has existed for decades. Motion capture is pretty much perfected, its "cheap" and even then, they need animators to clean it up and make it more appealing. Most animation studios (in the category of Pixar, Sony image works, Fortiche, etc) dont use it because they want more stylized animation movements. Because to many its the most appealing type of animation.

Motion capture by small indie 3D animation studios is much more commonly used. But every time they get bigger, they phase that out and hire more hand keyed animators. Like Rooster Teeth and their RWBY franchise. This tech is basically exactly motion capture, but for 2D animation. And so will likely follow the same path. I do not ever see AI that basically rotoscopes over a video reference ever replacing 2D animators. Because thats not what they do.

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Mickhead t1_ja6v1du wrote

You seriously interpreted my previous comment as "the boolean inverse of every statement in your post is true" and started arguing against that. I hope you're getting the treatment for your autism you need.

I'm just talking about your thesis, friend. This is like you ranting maniacally about the intricate process of affixing horsehoes onto horses while I'm admiring a car.

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EpicProdigy t1_ja6v69m wrote

Alright.

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deltaback t1_jaaa9bb wrote

Just wanted to say I appreciate your responses man. I love people with zero animation experience explaining shit they have no idea about and then when you create a reasonable, coherent response, receive a “lol you mad bro”

Most people here who never animated, let alone work in the actual industry have zero idea of what makes animation good. They look at something that surface- level looks similar and think it changes everything. The fact that we’ve had motion capture for decades, and it’s still preferable to use it as reference and hand animate most things shows it’s pretty clear that simply recording motion and generating images from it isn’t going to cut it.

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AllNinjas t1_ja6tj07 wrote

Niko and Dean, the 2 main people coordinated everything and did a lot of heavy lifting, but it was a handful of Corridor folks as they mentioned they worked on that for months r/Corridor

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Mickhead t1_ja6v2tw wrote

Sure, I'm just using the exaggerated number they use while filming in the studio.

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