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feelmedoyou t1_jcgvgwb wrote

When you think about what video games are, which are essentially an exercise in creating dynamic virtual spaces, we were limited to pretty much hard-coding everything: gameplay, npcs, quests, actions. This reflects in the structure of games: if you want to roleplay as a soldier, you need a first-person shooter, if you want fantasy, you need an rpg. The actions of the player are limited to mostly combat and planned conversations with the npcs. Every game is disconnected from others and there is no compatibility.

The real goal, I think, has always been to simulate a fully dynamic and "smart" environment in the virtual. Maybe we are now at the point where something like that is possible, where the virtual is generated in real time by the AI and can be fully controlled to whatever conditions we want. So there would no longer be a need for separate hard-coded spaces. It will just be one big world with many locales to visit and experience.

The apps that we have, the internet, games, and so on, are a product of our desire to jump into a space that is like the real world but is detached from the limitations of the real world and the consequences of being in a physical body and bound by physical laws. Essentially, we want a virtual space to dream on endlessly fulfilling all kinds of desires. The question then arises, what's going to happen to our "real" world when the virtual becomes too enticing.

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