Submitted by skylyfriend t3_xtw0gz in singularity
Quealdlor t1_iquy2og wrote
Reply to comment by LilOcean in What must be done for VR to go the way of the everyrday smartphone? by skylyfriend
We need GPUs measured in at least hundreds of teraflops (and teratextures, terapixels/s), much faster single-thread CPU performance, 210° field of view, 240 Hz, at least 8K per eye and full eye and face tracking. All of that helped by foveated rendering, upscaling and interpolation. By then, VR will be quite decent, not so bad. Perhaps it is going to happen in the 2030s.
LilOcean t1_iqxivh8 wrote
this would be the dream, 210 degrees field of view in a small package will be a challenge though, I hope we dont have to wear a heavy pimax style headset to experience this haha.
Quealdlor t1_ir1wpqw wrote
If VR is 100-110°, then I'm staying with PC monitors, just larger, with higher resolutions, better colors, better contrast and higher refresh rates.
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