Submitted by Shelfrock77 t3_y5o90a in singularity
wait_whats_illegal t1_ismzwqq wrote
Reply to comment by 3Quondam6extanT9 in TEXT TO 3D — the objects in this scene were generated with CLIP-MESH by Shelfrock77
A bit out of topic but i was watching I am thinking of ending things by Charlie Kaufman. I don't wanna delve into the plot or whatever but essentially it addresses exactly what you're talking about. The way a dream works by rearranging patterns constantly and it's just so weird how this translates to AI as well. It's weird but i wonder if this parallel is merely a coincidence or maybe there are latent underlying similarities between how we process a dream and how Clip mesh works
dingle__dogs t1_isz3na1 wrote
I think it's more that the fundamental nature of reality is this "constantly rearranged patterns" in that our physical world is loosely connected particles that only have structure when you "zoom out"
But in the real world, there is such a higher fidelity that we can't physically perceive the "fuzziness" which is actually always there. Dreams and this AI clip mesh are lower fidelity / quality so we can perceive the noise directly with our senses
wait_whats_illegal t1_iszlyqa wrote
That's an interesting perspective. But pertinent to the original comment, do you think the fuzziness caused when we dream can be correlated with clip mesh's algorithm itself? My point is that when we usually dream, all of the individual objects that we picture are all loosely hanging and since we mostly don't focus on them individually they just keep moving around changing in shape, composition and sometimes disappear. This mostly happens because of how our brains are only to an extent functioning. They don't store any object specific information.
dingle__dogs t1_it1n6gz wrote
unsure, I don't know enough about the brain or the algorithm to say. And who's to say we can know objectively at all (at this time) since we have no real record of human dreams.
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