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EnomLee t1_ix6zq5i wrote

This article is music to my ears. It is increasingly hard to ever overstate the impact that creative AI models will have on video games and all entertainment. Models like AI Dungeon and Stable Diffusion will look like Pong compared to what these models will be capable of in another decade or two.

Today procedural systems are limited and unappealing because it usually just means taking a finite set of art assets and ideas and just shuffling them around, or copying and pasting them, but a generative AI won't be limited to what a few humans can make. They will be able to leverage all of the data and imagery they've been trained on to make entirely new worlds with.

Imagine your favorite game, and realize that in the future it will be made to have infinite content because of generative AI. RPGs will always have new lands to explore and quests to undertake. Open worlds will always have new cities to play in, with fully generated interiors. Racing games will always have new tracks and new car designs with new decals and body modifications. City builders will always have new, unique buildings instead of a handful of designs being repeated.

That's not all. in the same way that Netflix, YouTube, Amazon, Spotify, Steam etc. all tailor content recommendations to you based on your past history, these creative AIs will learn what you like from your histories and direct suggestions and make content targeted directly at you. Your ideas, your opinions, your values.

Maybe people will shift from buying individual games, movies, music, books etc. or separate media services towards subscribing to one of a few competing all-in-one generative AIs. You buy the Nintendo, or the Microsoft, or the Sony, Disney, WB etc. AI and you are given access to all of their characters and IPs for the virtual worlds you want to create.

The only thing that would be left to do is to develop a fully immersive, non-invasive brain computer interface.

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SupportstheOP t1_ix7a1jl wrote

Games will also become more than just RPGs, FPSs, MOBAs, etc. I think we'll see a shift towards more multi-genre games that can incorporate extremely fleshed out gameplay from pretty much every genre out there.

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Longjumping-Bake-557 t1_ix7s1q0 wrote

You just described "taking a finite set of assets and shuffling them around" but on a bigger scale

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EnomLee t1_ixa4agz wrote

A scale that would be too massive for people to perceive.

When a game world consists of ten NPC designs, ten trees and ten buildings copied over and over again, people notice that and become bored by the repetition. The world feels fake because we know that reality is much more diverse than what the game is presenting.

But if you could use an equivalent to https://thispersondoesnotexist.com/ to make every NPC and a similar tool for other art assets, that problem would be solved.

In the near future human artists will have to still take the lead as AIs are still too prone to making mistakes, but with every improvement, the AIs would move closer to the point where they wouldn't need somebody to clean up their errors.

We will go from game developers experimenting with AI, to using AI to do the boring work that isn't fun, but necessary. Nobody wants to become a 3d artist to design bars of soap or lamp posts or mailboxes, but if a game calls for a fully explorable house, that is what they must do. AI will take over these tasks so the people can focus on the fun models: the main characters, the guns and the monsters.

From there, AIs would continue to improve, perfecting every task that is presented to them. Eventually they would become equivalent to an entire movie studio, or game development studio unto themselves. There would still be value in creative work made by well known creators, studios or brands, but a growing number of people would be able to choose to just tell the AI what they want, and let the AI create it for them.

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