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UncertainAboutIt t1_iy6w7rc wrote

> plus resolutions are already insane,

I doubt it is more than normal human eye can see (I mean angle resolution). For stable image (to take GPU speed out of the picture, can you disable tracking?), do you perceive visual VR quality not less than reality? I doubt it, do you?

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RainBow_BBX t1_iy6zx1i wrote

Well..https://youtube.com/shorts/-Sk6zo3GpHQ?feature=share

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UncertainAboutIt t1_iy7jqlf wrote

Well, I'm seeing it on my computer screen and cannot compare to reality. OP stated btw "Back then, we all imagined that by the next decade, we would have 16K photorealistic high field of view VR.",

I welcome you to confirm (if you personally believe so) your VR see-through looks to you same as w/out headset on your head.

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RainBow_BBX t1_iy7y0gi wrote

Who cares anyway, 12k is coming soon and gpus aren't powerful enough away, wait for the 6000 series and you'll be able to run the next 16k vr headsets in 4 years, right now it's good enough but the problem aren't vr headsets but GPUs so blame it on computers, not the VR

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UncertainAboutIt t1_iy8hrkt wrote

I own only cardboard, VR headsets should be self-sufficient, no cables. Hey, even smartphone is not light enough, VR/AR glasses might be.

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RainBow_BBX t1_iy8isp2 wrote

Wireless headsets who use your pc power already exist, this whole thread is full of people stuck in 2016 that's silly, also pc powered headsets are 50 times more powerful then headsets using smartphone cpu

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RainBow_BBX t1_iy70h6t wrote

Pimax 8k use 2 4k screens for each eyes for example and they are selling soon a 6k for each eye, the pimax 12k and you can get the same in real life fov with modern headsets

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