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MattDaMannnn t1_j276ul4 wrote

Your estimate is probably accurate for AAA games, but I think within next year we could get some games generated with only AI. They definitely wouldn’t be perfect, or really even fun, but it would bring game dev to much, much more people for a fraction of the cost and effort.

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Joeskithejoe OP t1_j27bbpw wrote

Even a very basic game created by AI would be a huge milestone. I don’t think it’s going to happen within the next year, but after learning Text-to-Video AI will be made available to the public soon, who knows?

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SplitRings t1_j27x27t wrote

Why wait a year?

My Prompt: Create a simple text based game in c++

ChatGPT: Sure! Here is a simple text-based game in C++ that allows the player to explore a small, imaginary world and collect treasures:

(Copy pasting to Reddit ruined indentation but whatever)

#include <iostream> #include <string> using namespace std; int main() { // Declare variables string location; int treasureCount = 0; // Welcome message cout << "Welcome to the treasure hunt game!" << endl; cout << "In this game, you will explore a small, imaginary world and collect treasures." << endl; // Main game loop while (true) { cout << "You are currently in: " << location << endl; cout << "Treasure count: " << treasureCount << endl; cout << "What do you want to do?" << endl; cout << "1. Go north" << endl; cout << "2. Go east" << endl; cout << "3. Go south" << endl; cout << "4. Go west" << endl; cout << "5. Pick up treasure" << endl; cout << "6. Quit game" << endl; int choice; cin >> choice; if (choice == 1) { location = "north"; } else if (choice == 2) { location = "east"; } else if (choice == 3) { location = "south"; } else if (choice == 4) { location = "west"; } else if (choice == 5) { cout << "You have picked up a treasure!" << endl; treasureCount++; } else if (choice == 6) { cout << "Thanks for playing!" << endl; break; } else { cout << "Invalid choice, please try again." << endl; } } return 0; }

This game will present the player with a menu of options, and allow them to choose which direction to move or pick up a treasure. The player can also quit the game at any time. The game keeps track of the player's location and treasure count, and prints this information to the screen each time the menu is displayed.

I hope this helps! Let me know if you have any questions or if you'd like to see any other examples.

(It's not fun but it's a game)

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Joeskithejoe OP t1_j2bjf9a wrote

That’s really cool, so where would you input that code in order to get a playable game?

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h20ohno t1_j27di3b wrote

What's going to be even more potent IMO, at least until AGI hits the scene, is a hybrid approach: AI generates content, fixes bugs and does optimization, while a smaller team of developers does the overall design, asset curation, story, etc.

After AGI, I could see games being made in a sort of questionnaire format, you'd go through an extensive list that covers basically everything until you're satisfied and the AGI gets to work making the game based on your unique parameters.

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